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Stand alone SuperMario clone example not working?
#6
Hi,

Any progress with this? It's the same problem than "platformer.cs" C# example. The suitable version of your Tilengine.dll and SDL2.dll files must be located in the same folder than the executable. This is a common MS Windows requirement, not tilengine specific. The graphic assets must be also located in the same folder, but you can change this behavior with the SetLoadPath() method.
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RE: Stand alone SuperMario clone example not working? - by megamarc - 09-09-2017, 01:13 AM

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