Tilengine basic setup

This "hello world" sample does the following tasks:

  1. Initialises the engine with 1 layer, no sprites or animations, at 400x240 pixels resolution
  2. Sets background color to rgb(32,32,128)
  3. Loads a Tiled map and sets it to the background layer
  4. Creates a window
  5. Sits idle unter the window is closed

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Source code