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Search Results
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Thread: Python platformer prototype
Post: RE: Python platformer prototype
| Updated platform prototype in WIP2: adds player/level interacion showing the usage of Layer::get_tile() and Tilemap:: set_tile() methods, to get info about the environment and modify it, respectively:... |
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megamarc |
News & Announcements
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1 |
8,545 |
11-04-2017, 08:03 PM |
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Thread: Python platformer prototype
Post: Python platformer prototype
| I've spawned a new GitHub project that will act as a series of work-in-progress, showing how to implement actual game mechanics with tilengine:
https://github.com/megamarc/TilenginePythonPlatformer (... |
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megamarc |
News & Announcements
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1 |
8,545 |
11-02-2017, 08:32 PM |
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Thread: Version 1.16 released
Post: Version 1.16 released
| This small update fixes bugs in TLN_GetSpriteInfo(), TLN_LoadTilemap() and adds sprite priority implementation using the FLAG_PRIORITY on sprites |
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megamarc |
News & Announcements
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0 |
7,024 |
10-04-2017, 04:58 AM |
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Thread: Sprite sheet design considerations?
Post: RE: Sprite sheet design considerations?
| AFAIK non power of two textures were introduced to prevent the waste of space and/or image rescaling associated with classic textures. But I'm not a chipset designer so I can't tell you first hand how... |
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megamarc |
Support
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3 |
14,099 |
09-30-2017, 12:10 AM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
| Tilengine allows you to modify tileset pixel data on the fly at runtime (check TLN_SetTilesetPixels() (http://www.tilengine.org/doc/_tilengine_8h.html#af269a7f04ac9d1f1320bbe78ba307843) function). You... |
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megamarc |
Support
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18 |
64,892 |
09-30-2017, 12:01 AM |
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Thread: Sprite sheet design considerations?
Post: RE: Sprite sheet design considerations?
| Tilengine is software based, so there aren't penalties about the number of sheets or set dimensions. By the way, the limitation of needing power of two textures was abandoned long time ago. OpenGL 2.0... |
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megamarc |
Support
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3 |
14,099 |
09-29-2017, 07:39 AM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
| I don't remember that original lemmings had this kind of environment modification. Worms had it, but it was based on a different kind of engine with full bitmaps, not tile based. You can read a great ... |
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megamarc |
Support
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18 |
64,892 |
09-29-2017, 07:20 AM |
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Thread: Smile!
Post: RE: Smile!
| This seems to be an open bug in SCEditor, the text editor used inside myBB:
https://github.com/mybb/mybb/issues/2045 (https://github.com/mybb/mybb/issues/2045)
It just happens inside the WYSIWYG e... |
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megamarc |
Forum issues
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8 |
33,112 |
09-11-2017, 12:53 AM |
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Thread: Smile!
Post: RE: Smile!
| Oh the issues in these forums are going to kill me... :cry:
You're right, this happens to me too. There are gazillion options in the administration panel related to MyCode. I'll try to fix it.
... |
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megamarc |
Forum issues
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8 |
33,112 |
09-11-2017, 12:12 AM |
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Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...
| I've upgraded GitHub project. Now it's based in oloder VS 2005, that can be upgraded to whatever newer version people installs. It doesn't have missing dependencies anymore. After download, just copy ... |
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megamarc |
Support
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8 |
28,434 |
09-10-2017, 05:50 PM |
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Thread: Smile!
Post: RE: Smile!
| Now message icons at the top of the edit window show clean .png pictures instead of the older, coarse gifs. I have to do the same with in-message smileys! |
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megamarc |
Forum issues
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8 |
33,112 |
09-10-2017, 05:46 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
| Hi,
I updated the C# sample project some days ago, both in GitHub and itch.io downloads, and started publishing documentation. I posted a thread about it. Did you see the changes? |
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megamarc |
Support
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7 |
25,125 |
09-09-2017, 01:16 AM |
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Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...
| Hi,
Any progress with this? It's the same problem than "platformer.cs" C# example. The suitable version of your Tilengine.dll and SDL2.dll files must be located in the same folder than the executab... |
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megamarc |
Support
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8 |
28,434 |
09-09-2017, 01:13 AM |
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Thread: Fixed C# sample, added docs
Post: Fixed C# sample, added docs
| This is a small release update in GitHub and Windows packages:
* Windows install.bat: added copy of required dll files to C# samples folder. Itch.io files updated for download
* Fixed C# sample, a... |
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megamarc |
News & Announcements
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0 |
5,525 |
09-05-2017, 03:29 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
| Congratulations! I'm glad you have it working :-)
Yes, I'll rearrange a bit the C# samples setup so it works out of the box just as the C and Python samples already do. In that commit I'll put the ... |
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megamarc |
Support
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7 |
25,125 |
09-04-2017, 06:59 PM |
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Thread: i cant install title engine
Post: RE: i cant install title engine
| You are right, proper documentation covering every feature, with little examples, in a well organized format is a must, and it's lacking right now. But I'm actually writing it, starting with the origi... |
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megamarc |
Support
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12 |
47,929 |
09-04-2017, 03:54 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
| Oh I see, it's related to the project configuration... I'll have to fix it :(
The Tilengine.dll and SDL2.dll files should be inside the "samples\csharp" directory where the "platformer.csproj" pro... |
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megamarc |
Support
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7 |
25,125 |
09-04-2017, 03:37 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
| This one is easy :)
The Tilengine.dll and SDL2.dll files must be in the same folder than the main executable, and must match your windows architecture. So:
iif you are using Windows 32-bit, copy t... |
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megamarc |
Support
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7 |
25,125 |
09-04-2017, 01:13 AM |
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Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...
| Ok, let me check it because I use much older versions of VS Studio and there may be some conflict about the project file itself. In fact it is very simple to recreate, just a C# project with all the *... |
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megamarc |
Support
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8 |
28,434 |
09-04-2017, 01:07 AM |
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Thread: i cant install title engine
Post: RE: i cant install title engine
| Well, it depends. Creating a retro game requires an idea, people skilled in game design, programming, graphics and music/sound, usually in a team of at very least 3-4 people (one for each category). D... |
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megamarc |
Support
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12 |
47,929 |
09-04-2017, 01:00 AM |