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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| Another topic, the flipping card effect:
First, gameplay video looks cool! The "selected card FX" animated rainbow effect fom pixel effects is a sequence of frames, or a realtime palette animation?... |
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megamarc |
Game development topics
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59 |
180,573 |
10-26-2021, 04:16 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| Next topic, sprite index and drawing order:
Don't rely on sprite indexes to get them drawn in specific order, instead use "TLN_SetNextSprite()" to fit to your needs.
The implementation of TLN_Ge... |
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megamarc |
Game development topics
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59 |
180,573 |
10-26-2021, 06:01 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| Hi Jaume!
How are you doing?
The "temp.png" animation you use for outlines can't be done with color cycling. Pixel coverage changes between frames. Color cycling only allows changing a given col... |
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megamarc |
Game development topics
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59 |
180,573 |
12-07-2021, 02:29 AM |
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Thread: Morgana retro Dungeon Crawler (uses Tilengine)
Post: RE: Morgana retro Dungeon Crawler (uses Tilengine)
| Hi Jaume!
I'm glad to hear from you, cheer up with the confinement, I hope it passes soon and you are all well. For my part I can't complain, thank you :)
I see that the progress of the game is a... |
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megamarc |
Game development topics
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59 |
180,573 |
02-11-2022, 04:22 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Great work Richard! I'm glad you're playing a bit with tilengine, I hope that it's an interesting tool for your projects, and don't be afraid of asking for support if you get stuck somewhere. Document... |
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megamarc |
Game development topics
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43 |
144,586 |
09-11-2018, 07:19 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Hi Richard,
I've tried your sample that embed tilengine inside pygame, and it works. Cool!
At first I intended that tilengine would be just a rendering library, without any kind of windowing, inte... |
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megamarc |
Game development topics
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43 |
144,586 |
09-13-2018, 06:22 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| I Richard!
I'm glad to see you're still playing with it.
Since you started evaluating it, one new feature I added is the use of multiple engine contexts: it is not a singleton anymore. It uses a... |
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megamarc |
Game development topics
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43 |
144,586 |
10-18-2018, 11:34 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Congratulations! That is the idea, to use a streaming texture (optimized for frequent writes) as the target surface, and the use that texture inside the regular rendering pipeline of the framework.
... |
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megamarc |
Game development topics
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43 |
144,586 |
10-24-2018, 05:17 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Great work! Ill post a link to your tutorial in Tilengine's Facebook page.
Thanks! |
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megamarc |
Game development topics
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43 |
144,586 |
01-22-2019, 02:58 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Hi again! I'm glad you're doing good progress, you're working hard on integrating tilengine in Unity :)
Regarding your question: no, you don't need to call both Deinit() and DeleteContext(), just o... |
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megamarc |
Game development topics
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43 |
144,586 |
04-23-2019, 07:20 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Great work Richard! I'm glad to see that you're doing well and I appreciate your effort about the integration. I'll put a link on facebook to your new tutorial.
By the way I'm a little busy now but... |
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megamarc |
Game development topics
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43 |
144,586 |
05-01-2019, 09:26 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Hi Richard!
Congratulations for your new achievements and integrations. What you're doing in OpenGL with C++ can be done in plain C too, in fact both Tilengine and OpenGL are C libraries. The abili... |
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megamarc |
Game development topics
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43 |
144,586 |
10-14-2019, 08:31 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Hi Richard!
I'm not a C# expert, but I'll try to help. You should not be worried about the GC destroying anything. All references to returned Tilengine objects are IntPtr encapsulated insie a struc... |
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megamarc |
Game development topics
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43 |
144,586 |
04-18-2019, 07:26 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Good work!
Is there any public repository with your test, or are they it just private experiments? (I guess). I'm just staring with OpenGL ES in the RPi too, for a job project unrelated to Tilengin... |
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megamarc |
Game development topics
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43 |
144,586 |
11-09-2019, 02:27 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Hi RootBeerKing,
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot engine have such feature? If so, can you ple... |
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megamarc |
Game development topics
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43 |
144,586 |
11-11-2019, 06:01 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Hi Richard, thanks for your detailed overview about Unity's editor workflow. I can think about two solutions:
If Unity runs standard C# with garbagge collector, yoo can create a class that implemen... |
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megamarc |
Game development topics
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43 |
144,586 |
04-19-2019, 05:39 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you're not interested on them, there are many a... |
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megamarc |
Game development topics
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43 |
144,586 |
11-13-2019, 08:25 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| I'm glad you like the shooter example :-) the graphics are ripped off from a masterpiece on the Sega MegaDrive/Genesis called Thunder Force IV (Lightening Force in the USA).
You're absolute right, ... |
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megamarc |
Game development topics
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43 |
144,586 |
11-13-2019, 06:08 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Hi Richard!
As you say the surface for tilengine outbut must be 32-bit RGB + alpha, not 8 bit. The default windowing already uses SDL2 to create a valid texture:
https://github.com/megamarc/Tileng... |
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megamarc |
Game development topics
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43 |
144,586 |
11-06-2019, 05:16 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Thanks for your research.
The proper documentation seems to be this:
https://docs.godotengine.org/en/3.1/development/cpp/binding_to_external_libraries.html
However this is an advanced topic, be... |
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megamarc |
Game development topics
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43 |
144,586 |
11-12-2019, 02:18 AM |