Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Read Access Violation
Post: RE: Read Access Violation

Yup, works for me. Thanks Marc!
Daniel H. Support 15 25,654 10-27-2022, 01:02 AM
    Thread: Read Access Violation
Post: RE: Read Access Violation

I've having a similar issue. You can see details here: https://github.com/megamarc/Tilengine/issues/99
Daniel H. Support 15 25,654 10-25-2022, 04:49 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, Thanks for much for taking the time to add that update! I see you also updated it so that animations can be paused :) All these features make things much easier for us. With regards to ...
Daniel H. Presentations 23 55,276 10-09-2022, 01:49 AM
    Thread: PyTilengine Tutorial Series
Post: RE: PyTilengine Tutorial Series

Based on feedback, I created a video to introduce Tilengine and PyTilengine: https://www.youtube.com/watch?v=M7-FWC4evoU
Daniel H. Game development topics 2 6,881 02-02-2022, 01:14 AM
    Thread: PyTilengine Tutorial Series
Post: PyTilengine Tutorial Series

Hi everyone! I'm creating a YouTube tutorial series on PyTilengine. Here's the first video: https://www.youtube.com/watch?v=UTBmBl__1Zo (https://www.youtube.com/watch?v=UTBmBl__1Zo) Hope you guy...
Daniel H. Game development topics 2 6,881 01-19-2022, 12:40 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi there! The splash screens are simply bitmap images that I display using TLN_LoadBitmap and then calling TLN_SetBGBitmap. That pretty much it. It's by no means how it will be in the final prod...
Daniel H. Presentations 23 55,276 01-19-2022, 12:31 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, We did have to implement a few workarounds and disable a few controls in Tilengine windowing to get it working using a controller from another source. But in our latest release I opted out...
Daniel H. Presentations 23 55,276 10-18-2021, 11:39 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, Thanks for doing some play tests :) We have a new release that fixes that issue with the XInput controller. https://irukasoftware.itch.io/falconet/devlog/299640/v0101-alpha We did have to ...
Daniel H. Presentations 23 55,276 10-05-2021, 03:20 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi everyone, We have released an update of our alpha build which is available for download https://irukasoftware.itch.io/falconet Some of the updates include: - An all-new level - 3 new enemies with...
Daniel H. Presentations 23 55,276 09-16-2021, 01:12 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

A new devlog with new enemies! https://www.youtube.com/watch?v=cVOMhYR_wJ8
Daniel H. Presentations 23 55,276 07-31-2021, 01:03 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Yes, we wanted to be true to the collision detection of old games and give it an authentic feel :)
Daniel H. Presentations 23 55,276 06-22-2021, 04:53 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

New Falconet devlog video: https://www.youtube.com/watch?v=R8GeoPmyV8Q
Daniel H. Presentations 23 55,276 06-12-2021, 03:03 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Great, good to know. Will will be making use of the parallax layers later on in development. And the updated Python bindings will help a lot too!
Daniel H. Presentations 23 55,276 04-07-2021, 09:01 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, Thanks so much for the feedback! Quote: -- Correct me if I'm wrong, but is the map a closed square that can't be escaped? I can't get to any exit, there are invisible walls along all t...
Daniel H. Presentations 23 55,276 04-06-2021, 04:59 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi everyone! We are excited to announce that the first playable demo has been released. Head over to itch.io to download and try out Falconet https://irukasoftware.itch.io/falconet We look forwa...
Daniel H. Presentations 23 55,276 04-03-2021, 04:25 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, We are making steady progress. Thanks for asking! I'll start posting more updates on this thread. For now, you can take a look at our latest devlog: https://youtu.be/Iprip9oDBYs
Daniel H. Presentations 23 55,276 03-06-2021, 02:50 AM
    Thread: Can't run Python Platformer sample
Post: RE: Can't run Python Platformer sample

I think the icon with the question mark next to the .dll files in the explorer just means the PyCharm doesn't recognise the file type. I'm not very familiar with these kinds of issues on Windows, b...
Daniel H. Support 8 22,804 02-01-2021, 08:21 PM
    Thread: Falconet - Made with Tilengine
Post: Falconet - Made with Tilengine

Greetings Tilengine community! I wanted to share some work I have been doing using Tilengine. It's a game called Falconet which is currently under development. The alpha build gameplay footage was r...
Daniel H. Presentations 23 55,276 01-30-2021, 01:59 AM
    Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...

Hi Marc, Thank you so much for updating the bindings! :) I've made the changes to the animation code, as you have shown, and it is working well. Regards, Daniel
Daniel H. Support 8 22,476 07-24-2020, 04:13 PM
    Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...

Hi Marc, That would be a great help if you could fix the binding! It's quite possible that I unintentionally mixed the x86 / x64 binaries. But I decided to purchase the files from itch.io and I ...
Daniel H. Support 8 22,476 05-31-2020, 05:31 AM