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    Thread: PyTilengine Tutorial Series
Post: PyTilengine Tutorial Series

Hi everyone! I'm creating a YouTube tutorial series on PyTilengine. Here's the first video: https://www.youtube.com/watch?v=UTBmBl__1Zo (https://www.youtube.com/watch?v=UTBmBl__1Zo) Hope you guy...
Daniel H. Game development topics 2 6,938 01-19-2022, 12:40 AM
    Thread: PyTilengine Tutorial Series
Post: RE: PyTilengine Tutorial Series

Based on feedback, I created a video to introduce Tilengine and PyTilengine: https://www.youtube.com/watch?v=M7-FWC4evoU
Daniel H. Game development topics 2 6,938 02-02-2022, 01:14 AM
    Thread: Tilengine 2.0 goes LGPL full open source
Post: RE: Tilengine 2.0 goes LGPL full open source

Excellent! I'm pleased to see this. I hope that it will lead to a vibrant Tilengine community. :)
Daniel H. News & Announcements 3 14,545 07-12-2018, 01:53 AM
    Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...

Really happy to see support for 24/32 bpp images! Keep up the good work Marc!
Daniel H. News & Announcements 4 13,857 04-27-2020, 05:56 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, We are making steady progress. Thanks for asking! I'll start posting more updates on this thread. For now, you can take a look at our latest devlog: https://youtu.be/Iprip9oDBYs
Daniel H. Presentations 23 55,790 03-06-2021, 02:50 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi everyone! We are excited to announce that the first playable demo has been released. Head over to itch.io to download and try out Falconet https://irukasoftware.itch.io/falconet We look forwa...
Daniel H. Presentations 23 55,790 04-03-2021, 04:25 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Great, good to know. Will will be making use of the parallax layers later on in development. And the updated Python bindings will help a lot too!
Daniel H. Presentations 23 55,790 04-07-2021, 09:01 PM
    Thread: Falconet - Made with Tilengine
Post: Falconet - Made with Tilengine

Greetings Tilengine community! I wanted to share some work I have been doing using Tilengine. It's a game called Falconet which is currently under development. The alpha build gameplay footage was r...
Daniel H. Presentations 23 55,790 01-30-2021, 01:59 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, Thanks so much for the feedback! Quote: -- Correct me if I'm wrong, but is the map a closed square that can't be escaped? I can't get to any exit, there are invisible walls along all t...
Daniel H. Presentations 23 55,790 04-06-2021, 04:59 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

New Falconet devlog video: https://www.youtube.com/watch?v=R8GeoPmyV8Q
Daniel H. Presentations 23 55,790 06-12-2021, 03:03 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Yes, we wanted to be true to the collision detection of old games and give it an authentic feel :)
Daniel H. Presentations 23 55,790 06-22-2021, 04:53 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

A new devlog with new enemies! https://www.youtube.com/watch?v=cVOMhYR_wJ8
Daniel H. Presentations 23 55,790 07-31-2021, 01:03 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi everyone, We have released an update of our alpha build which is available for download https://irukasoftware.itch.io/falconet Some of the updates include: - An all-new level - 3 new enemies with...
Daniel H. Presentations 23 55,790 09-16-2021, 01:12 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, We did have to implement a few workarounds and disable a few controls in Tilengine windowing to get it working using a controller from another source. But in our latest release I opted out...
Daniel H. Presentations 23 55,790 10-18-2021, 11:39 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, Thanks for doing some play tests :) We have a new release that fixes that issue with the XInput controller. https://irukasoftware.itch.io/falconet/devlog/299640/v0101-alpha We did have to ...
Daniel H. Presentations 23 55,790 10-05-2021, 03:20 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi there! The splash screens are simply bitmap images that I display using TLN_LoadBitmap and then calling TLN_SetBGBitmap. That pretty much it. It's by no means how it will be in the final prod...
Daniel H. Presentations 23 55,790 01-19-2022, 12:31 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, Thanks for much for taking the time to add that update! I see you also updated it so that animations can be paused :) All these features make things much easier for us. With regards to ...
Daniel H. Presentations 23 55,790 10-09-2022, 01:49 AM
    Thread: Sprite Rotation
Post: Sprite Rotation

I see in the documentation that there is a flag for setting the sprite rotation. However, there is a comment next to FLAG_ROTATE that says "unsupported, Tilted compatibility".  Does this mean that ...
Daniel H. Support 13 41,696 05-18-2018, 04:14 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

megamarc Wrote: (08-25-2017, 05:42 AM) -- You're right, the user input mechanism is very simplistic. Straightforward, but very limited. Originally I designed tilengine to be just a back-end renderer ...
Daniel H. Support 22 74,823 05-30-2018, 05:26 AM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Thanks for the response. I enjoy reading some of these threads where you guys share your knowledge of retro games. It's very interesting. So how does it work with 45º rotation? Would one have to ju...
Daniel H. Support 13 41,696 05-30-2018, 05:40 AM