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Post Author Forum Replies [desc] Views Posted
    Thread: Tilengine Production Readiness
Post: Tilengine Production Readiness

Hi Marc, In another thread you mentioned that the windowing in Tilengine is not meant to be used in production systems. In this case, one should consider something like SDL for windowing. I wanted to...
Daniel H. Support 1 7,057 06-27-2018, 04:16 AM
    Thread: Sprite Collision With Map Tiles
Post: Sprite Collision With Map Tiles

Hi, I'm trying to get collision to work between a sprite and a map tile. From reading the docs, it would seem that there is no built in Tilengine functionality to check for this kind of collision. ...
Daniel H. Support 1 6,868 06-19-2018, 04:33 AM
    Thread: Creating Executables for Python Game
Post: Creating Executables for Python Game

I have a Python game which uses the PyTilengine bindings. I would like to package this game into cross-platform executables. What I would like to know is how I would go about doing this, seeing as Til...
Daniel H. Support 2 8,141 12-30-2019, 07:44 PM
    Thread: Creating Executables for Python Game
Post: RE: Creating Executables for Python Game

Thanks for your reply. Yes, I am familiar with Wheels, but that is for distributing the project as a Python package. But I managed to figure out that PyInstaller is what is needed in the end
Daniel H. Support 2 8,141 12-31-2019, 10:40 PM
    Thread: PyTilengine Tutorial Series
Post: PyTilengine Tutorial Series

Hi everyone! I'm creating a YouTube tutorial series on PyTilengine. Here's the first video: https://www.youtube.com/watch?v=UTBmBl__1Zo (https://www.youtube.com/watch?v=UTBmBl__1Zo) Hope you guy...
Daniel H. Game development topics 2 7,212 01-19-2022, 12:40 AM
    Thread: PyTilengine Tutorial Series
Post: RE: PyTilengine Tutorial Series

Based on feedback, I created a video to introduce Tilengine and PyTilengine: https://www.youtube.com/watch?v=M7-FWC4evoU
Daniel H. Game development topics 2 7,212 02-02-2022, 01:14 AM
    Thread: Tilengine 2.0 goes LGPL full open source
Post: RE: Tilengine 2.0 goes LGPL full open source

Excellent! I'm pleased to see this. I hope that it will lead to a vibrant Tilengine community. :)
Daniel H. News & Announcements 3 14,806 07-12-2018, 01:53 AM
    Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...

Really happy to see support for 24/32 bpp images! Keep up the good work Marc!
Daniel H. News & Announcements 4 14,248 04-27-2020, 05:56 PM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Mark, Thanks for the response. I got it working. I've forked Tilengine on GitHub to start working on the Python docs (finally). As part of the PR, I can make a note in the README that those ...
Daniel H. Support 5 17,963 10-08-2018, 09:08 PM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Mark, I like this idea. I think it will be a lot easier to manage. I've forked and cloned the new repo. For the Python docs, I assume you want them in the same format as they exist under docs on...
Daniel H. Support 5 17,963 10-10-2018, 09:25 PM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: libpng12-0 not available in Ubuntu 18.04

Hi! So my hard drive crashed and I've had to reinstall Tilengine. However, previously I was running Ubuntu 16.04, now I'm trying to get it working on 18.04. After downloading and installing Tilengi...
Daniel H. Support 5 17,963 10-06-2018, 11:01 PM
    Thread: Access to older version of Tilengine on itch.io
Post: Access to older version of Tilengine on itch.io

I would like to get access to an older version of Windows binaries for Tilengine, namely 2.7.0. I have no problem building them myself on Linux, and after not having much success building them on Wind...
Daniel H. Support 8 23,370 05-26-2020, 11:45 PM
    Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...

Hi Marc, That would be a great help if you could fix the binding! It's quite possible that I unintentionally mixed the x86 / x64 binaries. But I decided to purchase the files from itch.io and I ...
Daniel H. Support 8 23,370 05-31-2020, 05:31 AM
    Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...

Hi Marc, Thank you so much for updating the bindings! :) I've made the changes to the animation code, as you have shown, and it is working well. Regards, Daniel
Daniel H. Support 8 23,370 07-24-2020, 04:13 PM
    Thread: Can't run Python Platformer sample
Post: RE: Can't run Python Platformer sample

I think the icon with the question mark next to the .dll files in the explorer just means the PyCharm doesn't recognise the file type. I'm not very familiar with these kinds of issues on Windows, b...
Daniel H. Support 8 23,710 02-01-2021, 08:21 PM
    Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...

Hi Marc, Thanks for your response. The Python bindings have been quite stable for us for a while. We haven't run into any issues up until > 2.7.0, at least for our use case. It was the revamping of t...
Daniel H. Support 8 23,370 05-27-2020, 10:20 PM
    Thread: Sprite Rotation
Post: Sprite Rotation

I see in the documentation that there is a flag for setting the sprite rotation. However, there is a comment next to FLAG_ROTATE that says "unsupported, Tilted compatibility".  Does this mean that ...
Daniel H. Support 13 42,522 05-18-2018, 04:14 AM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Thanks for the response. I enjoy reading some of these threads where you guys share your knowledge of retro games. It's very interesting. So how does it work with 45º rotation? Would one have to ju...
Daniel H. Support 13 42,522 05-30-2018, 05:40 AM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

I can only imagine how tough that Contra 3 boss battle must've been to code! I'm sure those early game developers were very creative individuals.
Daniel H. Support 13 42,522 06-27-2018, 04:06 AM
    Thread: Read Access Violation
Post: RE: Read Access Violation

I've having a similar issue. You can see details here: https://github.com/megamarc/Tilengine/issues/99
Daniel H. Support 15 27,056 10-25-2022, 04:49 PM