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Post Author [desc] Forum Replies Views Posted
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

SDL definitely looks like a good option. And Tilengine will fit in very well with the existing game for the sprites and the maps. I made a very rudimentary tilemap editor using text files. Fortunately...
Daniel H. Support 22 75,064 06-15-2018, 04:55 AM
    Thread: Sprite Collision With Map Tiles
Post: Sprite Collision With Map Tiles

Hi, I'm trying to get collision to work between a sprite and a map tile. From reading the docs, it would seem that there is no built in Tilengine functionality to check for this kind of collision. ...
Daniel H. Support 1 6,732 06-19-2018, 04:33 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

A new devlog with new enemies! https://www.youtube.com/watch?v=cVOMhYR_wJ8
Daniel H. Presentations 23 56,033 07-31-2021, 01:03 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Hi Marc, I'm well, thanks! And thanks for asking about the game development :) We decided to write our game from scratch using Python, which was one of the ideas I previously mentioned. But I am st...
Daniel H. Support 22 75,064 06-27-2018, 03:56 AM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

I can only imagine how tough that Contra 3 boss battle must've been to code! I'm sure those early game developers were very creative individuals.
Daniel H. Support 13 41,818 06-27-2018, 04:06 AM
    Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...

Hi Marc, Thank you so much for updating the bindings! :) I've made the changes to the animation code, as you have shown, and it is working well. Regards, Daniel
Daniel H. Support 8 22,843 07-24-2020, 04:13 PM
    Thread: Tilengine Production Readiness
Post: Tilengine Production Readiness

Hi Marc, In another thread you mentioned that the windowing in Tilengine is not meant to be used in production systems. In this case, one should consider something like SDL for windowing. I wanted to...
Daniel H. Support 1 6,924 06-27-2018, 04:16 AM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: libpng12-0 not available in Ubuntu 18.04

Hi! So my hard drive crashed and I've had to reinstall Tilengine. However, previously I was running Ubuntu 16.04, now I'm trying to get it working on 18.04. After downloading and installing Tilengi...
Daniel H. Support 5 17,647 10-06-2018, 11:01 PM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Mark, Thanks for the response. I got it working. I've forked Tilengine on GitHub to start working on the Python docs (finally). As part of the PR, I can make a note in the README that those ...
Daniel H. Support 5 17,647 10-08-2018, 09:08 PM
    Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04

Hi Mark, I like this idea. I think it will be a lot easier to manage. I've forked and cloned the new repo. For the Python docs, I assume you want them in the same format as they exist under docs on...
Daniel H. Support 5 17,647 10-10-2018, 09:25 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi there! The splash screens are simply bitmap images that I display using TLN_LoadBitmap and then calling TLN_SetBGBitmap. That pretty much it. It's by no means how it will be in the final prod...
Daniel H. Presentations 23 56,033 01-19-2022, 12:31 AM
    Thread: PyTilengine Tutorial Series
Post: PyTilengine Tutorial Series

Hi everyone! I'm creating a YouTube tutorial series on PyTilengine. Here's the first video: https://www.youtube.com/watch?v=UTBmBl__1Zo (https://www.youtube.com/watch?v=UTBmBl__1Zo) Hope you guy...
Daniel H. Game development topics 2 6,993 01-19-2022, 12:40 AM
    Thread: Creating Executables for Python Game
Post: Creating Executables for Python Game

I have a Python game which uses the PyTilengine bindings. I would like to package this game into cross-platform executables. What I would like to know is how I would go about doing this, seeing as Til...
Daniel H. Support 2 7,978 12-30-2019, 07:44 PM
    Thread: Tilengine 2.0 goes LGPL full open source
Post: RE: Tilengine 2.0 goes LGPL full open source

Excellent! I'm pleased to see this. I hope that it will lead to a vibrant Tilengine community. :)
Daniel H. News & Announcements 3 14,604 07-12-2018, 01:53 AM
    Thread: Creating Executables for Python Game
Post: RE: Creating Executables for Python Game

Thanks for your reply. Yes, I am familiar with Wheels, but that is for distributing the project as a Python package. But I managed to figure out that PyInstaller is what is needed in the end
Daniel H. Support 2 7,978 12-31-2019, 10:40 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi everyone! We are excited to announce that the first playable demo has been released. Head over to itch.io to download and try out Falconet https://irukasoftware.itch.io/falconet We look forwa...
Daniel H. Presentations 23 56,033 04-03-2021, 04:25 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, Thanks so much for the feedback! Quote: -- Correct me if I'm wrong, but is the map a closed square that can't be escaped? I can't get to any exit, there are invisible walls along all t...
Daniel H. Presentations 23 56,033 04-06-2021, 04:59 PM
    Thread: PyTilengine Tutorial Series
Post: RE: PyTilengine Tutorial Series

Based on feedback, I created a video to introduce Tilengine and PyTilengine: https://www.youtube.com/watch?v=M7-FWC4evoU
Daniel H. Game development topics 2 6,993 02-02-2022, 01:14 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Great, good to know. Will will be making use of the parallax layers later on in development. And the updated Python bindings will help a lot too!
Daniel H. Presentations 23 56,033 04-07-2021, 09:01 PM
    Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...

Really happy to see support for 24/32 bpp images! Keep up the good work Marc!
Daniel H. News & Announcements 4 13,957 04-27-2020, 05:56 PM