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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| SDL definitely looks like a good option. And Tilengine will fit in very well with the existing game for the sprites and the maps. I made a very rudimentary tilemap editor using text files. Fortunately... |
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Daniel H. |
Support
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22 |
75,064 |
06-15-2018, 04:55 AM |
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Thread: Sprite Collision With Map Tiles
Post: Sprite Collision With Map Tiles
| Hi,
I'm trying to get collision to work between a sprite and a map tile. From reading the docs, it would seem that there is no built in Tilengine functionality to check for this kind of collision. ... |
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Daniel H. |
Support
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1 |
6,732 |
06-19-2018, 04:33 AM |
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Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| A new devlog with new enemies! https://www.youtube.com/watch?v=cVOMhYR_wJ8 |
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Daniel H. |
Presentations
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23 |
56,033 |
07-31-2021, 01:03 AM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Hi Marc,
I'm well, thanks! And thanks for asking about the game development :) We decided to write our game from scratch using Python, which was one of the ideas I previously mentioned. But I am st... |
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Daniel H. |
Support
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22 |
75,064 |
06-27-2018, 03:56 AM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
| I can only imagine how tough that Contra 3 boss battle must've been to code! I'm sure those early game developers were very creative individuals. |
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Daniel H. |
Support
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13 |
41,818 |
06-27-2018, 04:06 AM |
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Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...
| Hi Marc,
Thank you so much for updating the bindings! :) I've made the changes to the animation code, as you have shown, and it is working well.
Regards,
Daniel |
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Daniel H. |
Support
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8 |
22,843 |
07-24-2020, 04:13 PM |
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Thread: Tilengine Production Readiness
Post: Tilengine Production Readiness
| Hi Marc,
In another thread you mentioned that the windowing in Tilengine is not meant to be used in production systems. In this case, one should consider something like SDL for windowing. I wanted to... |
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Daniel H. |
Support
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1 |
6,924 |
06-27-2018, 04:16 AM |
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Thread: libpng12-0 not available in Ubuntu 18.04
Post: libpng12-0 not available in Ubuntu 18.04
| Hi!
So my hard drive crashed and I've had to reinstall Tilengine. However, previously I was running Ubuntu 16.04, now I'm trying to get it working on 18.04. After downloading and installing Tilengi... |
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Daniel H. |
Support
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5 |
17,647 |
10-06-2018, 11:01 PM |
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Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04
| Hi Mark,
Thanks for the response. I got it working.
I've forked Tilengine on GitHub to start working on the Python docs (finally). As part of the PR, I can make a note in the README that those ... |
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Daniel H. |
Support
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5 |
17,647 |
10-08-2018, 09:08 PM |
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Thread: libpng12-0 not available in Ubuntu 18.04
Post: RE: libpng12-0 not available in Ubuntu 18.04
| Hi Mark,
I like this idea. I think it will be a lot easier to manage. I've forked and cloned the new repo. For the Python docs, I assume you want them in the same format as they exist under docs on... |
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Daniel H. |
Support
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5 |
17,647 |
10-10-2018, 09:25 PM |
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Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi there!
The splash screens are simply bitmap images that I display using TLN_LoadBitmap and then calling TLN_SetBGBitmap. That pretty much it.
It's by no means how it will be in the final prod... |
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Daniel H. |
Presentations
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23 |
56,033 |
01-19-2022, 12:31 AM |
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Thread: PyTilengine Tutorial Series
Post: PyTilengine Tutorial Series
| Hi everyone!
I'm creating a YouTube tutorial series on PyTilengine. Here's the first video: https://www.youtube.com/watch?v=UTBmBl__1Zo (https://www.youtube.com/watch?v=UTBmBl__1Zo)
Hope you guy... |
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Daniel H. |
Game development topics
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2 |
6,993 |
01-19-2022, 12:40 AM |
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Thread: Creating Executables for Python Game
Post: Creating Executables for Python Game
| I have a Python game which uses the PyTilengine bindings. I would like to package this game into cross-platform executables. What I would like to know is how I would go about doing this, seeing as Til... |
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Daniel H. |
Support
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2 |
7,978 |
12-30-2019, 07:44 PM |
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Thread: Tilengine 2.0 goes LGPL full open source
Post: RE: Tilengine 2.0 goes LGPL full open source
| Excellent! I'm pleased to see this. I hope that it will lead to a vibrant Tilengine community. :) |
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Daniel H. |
News & Announcements
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3 |
14,604 |
07-12-2018, 01:53 AM |
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Thread: Creating Executables for Python Game
Post: RE: Creating Executables for Python Game
| Thanks for your reply. Yes, I am familiar with Wheels, but that is for distributing the project as a Python package. But I managed to figure out that PyInstaller is what is needed in the end |
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Daniel H. |
Support
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2 |
7,978 |
12-31-2019, 10:40 PM |
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Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi everyone!
We are excited to announce that the first playable demo has been released. Head over to itch.io to download and try out Falconet https://irukasoftware.itch.io/falconet
We look forwa... |
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Daniel H. |
Presentations
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23 |
56,033 |
04-03-2021, 04:25 AM |
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Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Hi Marc,
Thanks so much for the feedback!
Quote:
--
Correct me if I'm wrong, but is the map a closed square that can't be escaped? I can't get to any exit, there are invisible walls along all t... |
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Daniel H. |
Presentations
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23 |
56,033 |
04-06-2021, 04:59 PM |
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Thread: PyTilengine Tutorial Series
Post: RE: PyTilengine Tutorial Series
| Based on feedback, I created a video to introduce Tilengine and PyTilengine:
https://www.youtube.com/watch?v=M7-FWC4evoU |
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Daniel H. |
Game development topics
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2 |
6,993 |
02-02-2022, 01:14 AM |
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Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine
| Great, good to know. Will will be making use of the parallax layers later on in development. And the updated Python bindings will help a lot too! |
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Daniel H. |
Presentations
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23 |
56,033 |
04-07-2021, 09:01 PM |
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Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...
| Really happy to see support for 24/32 bpp images!
Keep up the good work Marc! |
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Daniel H. |
News & Announcements
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4 |
13,957 |
04-27-2020, 05:56 PM |