Search Results
Post Author [desc] Forum Replies Views Posted
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi everyone, We have released an update of our alpha build which is available for download https://irukasoftware.itch.io/falconet Some of the updates include: - An all-new level - 3 new enemies with...
Daniel H. Presentations 23 57,026 09-16-2021, 01:12 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, Thanks for doing some play tests :) We have a new release that fixes that issue with the XInput controller. https://irukasoftware.itch.io/falconet/devlog/299640/v0101-alpha We did have to ...
Daniel H. Presentations 23 57,026 10-05-2021, 03:20 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, We did have to implement a few workarounds and disable a few controls in Tilengine windowing to get it working using a controller from another source. But in our latest release I opted out...
Daniel H. Presentations 23 57,026 10-18-2021, 11:39 PM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, Thanks for much for taking the time to add that update! I see you also updated it so that animations can be paused :) All these features make things much easier for us. With regards to ...
Daniel H. Presentations 23 57,026 10-09-2022, 01:49 AM
    Thread: Access to older version of Tilengine on itch.io
Post: Access to older version of Tilengine on itch.io

I would like to get access to an older version of Windows binaries for Tilengine, namely 2.7.0. I have no problem building them myself on Linux, and after not having much success building them on Wind...
Daniel H. Support 8 23,300 05-26-2020, 11:45 PM
    Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...

Hi Marc, Thanks for your response. The Python bindings have been quite stable for us for a while. We haven't run into any issues up until > 2.7.0, at least for our use case. It was the revamping of t...
Daniel H. Support 8 23,300 05-27-2020, 10:20 PM
    Thread: Read Access Violation
Post: RE: Read Access Violation

I've having a similar issue. You can see details here: https://github.com/megamarc/Tilengine/issues/99
Daniel H. Support 15 26,911 10-25-2022, 04:49 PM
    Thread: Read Access Violation
Post: RE: Read Access Violation

Yup, works for me. Thanks Marc!
Daniel H. Support 15 26,911 10-27-2022, 01:02 AM
    Thread: Access to older version of Tilengine on itch.io
Post: RE: Access to older version of Tilengine on itch.i...

Hi Marc, That would be a great help if you could fix the binding! It's quite possible that I unintentionally mixed the x86 / x64 binaries. But I decided to purchase the files from itch.io and I ...
Daniel H. Support 8 23,300 05-31-2020, 05:31 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

New Falconet devlog video: https://www.youtube.com/watch?v=R8GeoPmyV8Q
Daniel H. Presentations 23 57,026 06-12-2021, 03:03 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Yes, we wanted to be true to the collision detection of old games and give it an authentic feel :)
Daniel H. Presentations 23 57,026 06-22-2021, 04:53 PM
    Thread: Falconet - Made with Tilengine
Post: Falconet - Made with Tilengine

Greetings Tilengine community! I wanted to share some work I have been doing using Tilengine. It's a game called Falconet which is currently under development. The alpha build gameplay footage was r...
Daniel H. Presentations 23 57,026 01-30-2021, 01:59 AM
    Thread: Can't run Python Platformer sample
Post: RE: Can't run Python Platformer sample

I think the icon with the question mark next to the .dll files in the explorer just means the PyCharm doesn't recognise the file type. I'm not very familiar with these kinds of issues on Windows, b...
Daniel H. Support 8 23,620 02-01-2021, 08:21 PM
    Thread: Sprite Rotation
Post: Sprite Rotation

I see in the documentation that there is a flag for setting the sprite rotation. However, there is a comment next to FLAG_ROTATE that says "unsupported, Tilted compatibility".  Does this mean that ...
Daniel H. Support 13 42,415 05-18-2018, 04:14 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

megamarc Wrote: (08-25-2017, 05:42 AM) -- You're right, the user input mechanism is very simplistic. Straightforward, but very limited. Originally I designed tilengine to be just a back-end renderer ...
Daniel H. Support 22 76,145 05-30-2018, 05:26 AM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Thanks for the response. I enjoy reading some of these threads where you guys share your knowledge of retro games. It's very interesting. So how does it work with 45º rotation? Would one have to ju...
Daniel H. Support 13 42,415 05-30-2018, 05:40 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Myself and a designer are planning a twin-stick shooter tank game. We were really pleased when we came across Tilengine because it has the exact style we were looking for. I am currently in the proces...
Daniel H. Support 22 76,145 05-31-2018, 04:20 AM
    Thread: Falconet - Made with Tilengine
Post: RE: Falconet - Made with Tilengine

Hi Marc, We are making steady progress. Thanks for asking! I'll start posting more updates on this thread. For now, you can take a look at our latest devlog: https://youtu.be/Iprip9oDBYs
Daniel H. Presentations 23 57,026 03-06-2021, 02:50 AM