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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
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Richard Kain Wrote: (08-29-2020, 03:41 AM)
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After that a few basic tutorials on how to wrap Tilengine structures and procedures in a more OOP-friendly architecture would probably be a good idea.
-... |
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RootBeerKing |
Support
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13 |
42,250 |
08-31-2020, 02:51 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
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Richard Kain Wrote: (09-02-2020, 02:44 AM)
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And as you point out, the fundamental nature of libraries like Tilengine is part of what makes them so flexible and modular. They can be compiled and run... |
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RootBeerKing |
Support
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13 |
42,250 |
09-19-2020, 05:31 AM |
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Thread: tile_info.type returning 0?
Post: tile_info.type returning 0?
| Hello, I'm trying to get collision to work with the forest sample. I've added types to the tileset in Tiled, but when I go to get the tile type using
TLN_GetLayerTile (LAYER_FOREGROUND, 11*16,12*16, ... |
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RootBeerKing |
Support
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2 |
5,027 |
08-16-2023, 04:01 PM |
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Thread: tile_info.type returning 0?
Post: RE: tile_info.type returning 0?
| Must be an error in how I'm writing the print code in C++, once I switched to your C code for the print the error went away.
Thank you so much |
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RootBeerKing |
Support
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2 |
5,027 |
08-18-2023, 02:34 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: Collision with tiles position and sprite not align...
| Hello again, I've been struggling with getting collision detection to work correctly. I'm *almost* certain I got the math/code right, however it seems there is an issue with the offset of the map and ... |
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RootBeerKing |
Support
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7 |
13,834 |
09-03-2023, 03:04 PM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
| Oh yeah, you'll need a newer mingw, I believe I'm using msys64. flecs is an ECS library, it's pretty straight forward if you're at all familiar with ECS. Thanks for checking it out for me. I'm so conf... |
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RootBeerKing |
Support
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7 |
13,834 |
09-04-2023, 06:46 AM |
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Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer
| Did you ever make the pull request for this? Would love these features to be added to the main project. |
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RootBeerKing |
Support
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8 |
22,231 |
05-18-2022, 11:29 PM |
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Thread: Scaling to fake camera zoom effect?
Post: Scaling to fake camera zoom effect?
| I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/... |
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RootBeerKing |
Support
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1 |
4,729 |
11-26-2022, 09:50 PM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
| Hey Marc, Did you get a chance to download the link from the previous post? |
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RootBeerKing |
Support
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7 |
13,834 |
09-19-2023, 09:35 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
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megamarc Wrote: (09-22-2023, 12:24 AM)
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Hi,
I've finally managed to build and debug the sample using VS2022 Community. Now I can check what it does and where's the problem.
Regards,
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Awes... |
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RootBeerKing |
Support
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7 |
13,834 |
09-24-2023, 05:44 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
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megamarc Wrote: (09-04-2023, 03:44 PM)
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Hi,
I've updated my install of mingw to mingw64 to last one available (13.2.0) but I when building I get many instances of this error:
Code:
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src/Inclu... |
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RootBeerKing |
Support
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7 |
13,834 |
09-05-2023, 05:40 AM |