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    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

Richard Kain Wrote: (08-29-2020, 03:41 AM) --  After that a few basic tutorials on how to wrap Tilengine structures and procedures in a more OOP-friendly architecture would probably be a good idea. -...
RootBeerKing Support 13 42,250 08-31-2020, 02:51 AM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

Richard Kain Wrote: (09-02-2020, 02:44 AM) -- And as you point out, the fundamental nature of libraries like Tilengine is part of what makes them so flexible and modular. They can be compiled and run...
RootBeerKing Support 13 42,250 09-19-2020, 05:31 AM
    Thread: tile_info.type returning 0?
Post: tile_info.type returning 0?

Hello, I'm trying to get collision to work with the forest sample. I've added types to the tileset in Tiled, but when I go to get the tile type using TLN_GetLayerTile (LAYER_FOREGROUND, 11*16,12*16, ...
RootBeerKing Support 2 5,027 08-16-2023, 04:01 PM
    Thread: tile_info.type returning 0?
Post: RE: tile_info.type returning 0?

Must be an error in how I'm writing the print code in C++, once I switched to your C code for the print the error went away. Thank you so much
RootBeerKing Support 2 5,027 08-18-2023, 02:34 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: Collision with tiles position and sprite not align...

Hello again, I've been struggling with getting collision detection to work correctly. I'm *almost* certain I got the math/code right, however it seems there is an issue with the offset of the map and ...
RootBeerKing Support 7 13,834 09-03-2023, 03:04 PM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

Oh yeah, you'll need a newer mingw, I believe I'm using msys64. flecs is an ECS library, it's pretty straight forward if you're at all familiar with ECS. Thanks for checking it out for me. I'm so conf...
RootBeerKing Support 7 13,834 09-04-2023, 06:46 AM
    Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer

Did you ever make the pull request for this? Would love these features to be added to the main project.
RootBeerKing Support 8 22,231 05-18-2022, 11:29 PM
  Question Thread: Scaling to fake camera zoom effect?
Post: Scaling to fake camera zoom effect?

I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/...
RootBeerKing Support 1 4,729 11-26-2022, 09:50 PM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

Hey Marc, Did you get a chance to download the link from the previous post?
RootBeerKing Support 7 13,834 09-19-2023, 09:35 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

megamarc Wrote: (09-22-2023, 12:24 AM) -- Hi, I've finally managed to build and debug the sample using VS2022 Community. Now I can check what it does and where's the problem. Regards, -- Awes...
RootBeerKing Support 7 13,834 09-24-2023, 05:44 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

megamarc Wrote: (09-04-2023, 03:44 PM) -- Hi, I've updated my install of mingw to mingw64 to last one available (13.2.0) but I when building I get many instances of this error: Code: -- src/Inclu...
RootBeerKing Support 7 13,834 09-05-2023, 05:40 AM