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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
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Richard Kain Wrote: (09-02-2020, 02:44 AM)
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And as you point out, the fundamental nature of libraries like Tilengine is part of what makes them so flexible and modular. They can be compiled and run... |
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RootBeerKing |
Support
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13 |
43,185 |
09-19-2020, 05:31 AM |
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Thread: tile_info.type returning 0?
Post: tile_info.type returning 0?
| Hello, I'm trying to get collision to work with the forest sample. I've added types to the tileset in Tiled, but when I go to get the tile type using
TLN_GetLayerTile (LAYER_FOREGROUND, 11*16,12*16, ... |
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RootBeerKing |
Support
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2 |
5,237 |
08-16-2023, 04:01 PM |
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Thread: tile_info.type returning 0?
Post: RE: tile_info.type returning 0?
| Must be an error in how I'm writing the print code in C++, once I switched to your C code for the print the error went away.
Thank you so much |
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RootBeerKing |
Support
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2 |
5,237 |
08-18-2023, 02:34 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: Collision with tiles position and sprite not align...
| Hello again, I've been struggling with getting collision detection to work correctly. I'm *almost* certain I got the math/code right, however it seems there is an issue with the offset of the map and ... |
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RootBeerKing |
Support
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7 |
14,376 |
09-03-2023, 03:04 PM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
| Oh yeah, you'll need a newer mingw, I believe I'm using msys64. flecs is an ECS library, it's pretty straight forward if you're at all familiar with ECS. Thanks for checking it out for me. I'm so conf... |
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RootBeerKing |
Support
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7 |
14,376 |
09-04-2023, 06:46 AM |
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Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer
| Did you ever make the pull request for this? Would love these features to be added to the main project. |
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RootBeerKing |
Support
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8 |
22,802 |
05-18-2022, 11:29 PM |
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Thread: Scaling to fake camera zoom effect?
Post: Scaling to fake camera zoom effect?
| I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/... |
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RootBeerKing |
Support
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1 |
4,901 |
11-26-2022, 09:50 PM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
| Hey Marc, Did you get a chance to download the link from the previous post? |
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RootBeerKing |
Support
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7 |
14,376 |
09-19-2023, 09:35 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
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megamarc Wrote: (09-22-2023, 12:24 AM)
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Hi,
I've finally managed to build and debug the sample using VS2022 Community. Now I can check what it does and where's the problem.
Regards,
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Awes... |
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RootBeerKing |
Support
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7 |
14,376 |
09-24-2023, 05:44 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
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megamarc Wrote: (09-04-2023, 03:44 PM)
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Hi,
I've updated my install of mingw to mingw64 to last one available (13.2.0) but I when building I get many instances of this error:
Code:
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src/Inclu... |
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RootBeerKing |
Support
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7 |
14,376 |
09-05-2023, 05:40 AM |
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Thread: Reflecting on its development
Post: RE: Reflecting on its development
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megamarc Wrote: (06-14-2023, 03:23 AM)
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[*]https://rasterscroll.com/mdgraphics/ (Genesis)
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Very interesting! Is Tilengine capable of the silhouette effect mentioned on that website? I really li... |
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RootBeerKing |
Presentations
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6 |
14,403 |
08-17-2023, 05:32 AM |
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Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...
| Loving the more frequent updates! Can't wait to try out the json spritesheets, and that's awesome to hear about the automatic conversion for the 24/32 bpp images, that should stop some confusion a few... |
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RootBeerKing |
News & Announcements
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4 |
15,423 |
04-23-2020, 06:30 AM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
| Very nice update! This is a very good quality of life change. Can’t wait to play around with it.
So if I understand correctly, can we now use one tmx file for multiple layers; instead of having to... |
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RootBeerKing |
News & Announcements
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10 |
34,167 |
05-03-2020, 05:48 PM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
| I’m using Pro Motion NG by Cosmigo.
I’m not sure how common loading a palette from a png is in game development, but most pixel art editors have it as an option for outputting and inputting palett... |
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RootBeerKing |
News & Announcements
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10 |
34,167 |
08-08-2020, 01:54 PM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
| I’ve been thinking about tilengine again(as I often do), and I was reading through the updated docs and I was getting really excited to use Tilengine again, after a little break to learn more about C,... |
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RootBeerKing |
News & Announcements
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10 |
34,167 |
08-07-2020, 12:00 AM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Oh wow, this sounds like a very nice, and much needed update! It couldn't have came at a better time, as I've been racking my brain trying to figure out this exact problem for weeks now, lol. Can't wa... |
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RootBeerKing |
News & Announcements
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8 |
29,049 |
03-16-2021, 08:32 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Hey Marc, I'm running into an issue with loading a tmx file with the new TLN_LoadWorld function. I'm getting an Invalid Tileset reference error. The tmx file works fine with the old TLN_LoadTilemap fu... |
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RootBeerKing |
News & Announcements
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8 |
29,049 |
03-18-2021, 01:26 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Hey, thanks for checking that out for me. It was the empty object layer as you said. Got it working now.
One more question: is it possible to toggle the visibility of certain layers on and off whe... |
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RootBeerKing |
News & Announcements
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8 |
29,049 |
03-19-2021, 09:39 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
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megamarc Wrote: (03-19-2021, 10:22 PM)
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Hi,
Good question. World mode is recent and the feature you suggest isn't implemented. You can use TLN_DisableLayer() to turn off a layer, but then you ha... |
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RootBeerKing |
News & Announcements
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8 |
29,049 |
03-23-2021, 06:46 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? That would be fantastic! |
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RootBeerKing |
Game development topics
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43 |
144,586 |
11-10-2019, 10:54 PM |