|
Search Results
|
| Post |
Author |
Forum |
Replies
[asc]
|
Views |
Posted |
| |
|
Thread: Made a Function to scroll multiple sections of a background.
Post: Made a Function to scroll multiple sections of a b...
| Because of Tilengine and my undying dream to make video games, I've been learning C/C++ for the past few years, and I've finally got to the point where things are clicking into place in my brain, and ... |
|
RootBeerKing |
Game development topics
|
3 |
10,582 |
09-19-2020, 05:11 AM |
| |
|
Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...
|
megamarc Wrote: (09-19-2020, 10:26 PM)
--
[*]"num_sections" can't be calculated as you do. In C, size of arrays passed as pointers must always be specified separately, because the C runtime doesn't h... |
|
RootBeerKing |
Game development topics
|
3 |
10,582 |
09-20-2020, 09:18 AM |
| |
|
Thread: External rendering SDL2
Post: External rendering SDL2
| I’ve been trying to wrap my head around the external rendering feature of Tilengine lately to no avail. I just don’t understand how it’s supposed to work despite reading the documentation and looking ... |
|
RootBeerKing |
Game development topics
|
3 |
9,692 |
06-27-2021, 06:26 AM |
| |
|
Thread: External rendering SDL2
Post: RE: External rendering SDL2
|
megamarc Wrote: (06-27-2021, 04:32 PM)
--
Hi!
It would be better if you post here source code of your current attempt, so I can check why it's failing.
The "tricky" part of setting up the exter... |
|
RootBeerKing |
Game development topics
|
3 |
9,692 |
12-29-2021, 05:28 AM |
| |
|
Thread: I made a wrapper for Beef Lang
Post: I made a wrapper for Beef Lang
| It’s not quite finished as there are a few things I am having issues converting. But hopefully I can figure out the issues if I keep hacking away at it, or maybe someone else will come along and help ... |
|
RootBeerKing |
Game development topics
|
2 |
8,590 |
05-03-2020, 04:40 AM |
| |
|
Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang
| Cool! That’s good to know. Now I just need to figure out the other issues. And yes please add it to the main list of wrappers. Though it’s still not quite ready for use, as there are still some things... |
|
RootBeerKing |
Game development topics
|
2 |
8,590 |
05-03-2020, 03:47 PM |
| |
|
Thread: LDtk - New Level Editor
Post: LDtk - New Level Editor
| https://ldtk.io/
Not sure if the Tilengine community has heard of it before. It's a relatively new Level Map Editor and I think it's pretty cool and easy to use. It can export to TMX files so you c... |
|
RootBeerKing |
Game development topics
|
2 |
8,811 |
03-13-2021, 01:30 PM |
| |
|
Thread: tile_info.type returning 0?
Post: tile_info.type returning 0?
| Hello, I'm trying to get collision to work with the forest sample. I've added types to the tileset in Tiled, but when I go to get the tile type using
TLN_GetLayerTile (LAYER_FOREGROUND, 11*16,12*16, ... |
|
RootBeerKing |
Support
|
2 |
4,270 |
08-16-2023, 04:01 PM |
| |
|
Thread: tile_info.type returning 0?
Post: RE: tile_info.type returning 0?
| Must be an error in how I'm writing the print code in C++, once I switched to your C code for the print the error went away.
Thank you so much |
|
RootBeerKing |
Support
|
2 |
4,270 |
08-18-2023, 02:34 AM |
| |
|
Thread: How to limit a line scroll to a certain part of the world?
Post: How to limit a line scroll to a certain part of th...
| Hello, I'm having trouble figuring out how to go about limiting a raster effect line scroll to a certain part of the world. I understand the way raster effects work is screen based. But how would I g... |
|
RootBeerKing |
Game development topics
|
1 |
5,241 |
12-19-2021, 01:09 PM |
| |
|
Thread: Scaling to fake camera zoom effect?
Post: Scaling to fake camera zoom effect?
| I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/... |
|
RootBeerKing |
Support
|
1 |
4,024 |
11-26-2022, 09:50 PM |