Search Results
Post Author Forum Replies [asc] Views Posted
    Thread: Made a Function to scroll multiple sections of a background.
Post: Made a Function to scroll multiple sections of a b...

Because of Tilengine and my undying dream to make video games, I've been learning C/C++ for the past few years, and I've finally got to the point where things are clicking into place in my brain, and ...
RootBeerKing Game development topics 3 10,582 09-19-2020, 05:11 AM
    Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...

megamarc Wrote: (09-19-2020, 10:26 PM) -- [*]"num_sections" can't be calculated as you do. In C, size of arrays passed as pointers must always be specified separately, because the C runtime doesn't h...
RootBeerKing Game development topics 3 10,582 09-20-2020, 09:18 AM
  Question Thread: External rendering SDL2
Post: External rendering SDL2

I’ve been trying to wrap my head around the external rendering feature of Tilengine lately to no avail. I just don’t understand how it’s supposed to work despite reading the documentation and looking ...
RootBeerKing Game development topics 3 9,692 06-27-2021, 06:26 AM
    Thread: External rendering SDL2
Post: RE: External rendering SDL2

megamarc Wrote: (06-27-2021, 04:32 PM) -- Hi! It would be better if you post here source code of your current attempt, so I can check why it's failing. The "tricky" part of setting up the exter...
RootBeerKing Game development topics 3 9,692 12-29-2021, 05:28 AM
    Thread: I made a wrapper for Beef Lang
Post: I made a wrapper for Beef Lang

It’s not quite finished as there are a few things I am having issues converting. But hopefully I can figure out the issues if I keep hacking away at it, or maybe someone else will come along and help ...
RootBeerKing Game development topics 2 8,590 05-03-2020, 04:40 AM
    Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang

Cool! That’s good to know. Now I just need to figure out the other issues. And yes please add it to the main list of wrappers. Though it’s still not quite ready for use, as there are still some things...
RootBeerKing Game development topics 2 8,590 05-03-2020, 03:47 PM
    Thread: LDtk - New Level Editor
Post: LDtk - New Level Editor

https://ldtk.io/ Not sure if the Tilengine community has heard of it before. It's a relatively new Level Map Editor and I think it's pretty cool and easy to use. It can export to TMX files so you c...
RootBeerKing Game development topics 2 8,811 03-13-2021, 01:30 PM
    Thread: tile_info.type returning 0?
Post: tile_info.type returning 0?

Hello, I'm trying to get collision to work with the forest sample. I've added types to the tileset in Tiled, but when I go to get the tile type using TLN_GetLayerTile (LAYER_FOREGROUND, 11*16,12*16, ...
RootBeerKing Support 2 4,270 08-16-2023, 04:01 PM
    Thread: tile_info.type returning 0?
Post: RE: tile_info.type returning 0?

Must be an error in how I'm writing the print code in C++, once I switched to your C code for the print the error went away. Thank you so much
RootBeerKing Support 2 4,270 08-18-2023, 02:34 AM
    Thread: How to limit a line scroll to a certain part of the world?
Post: How to limit a line scroll to a certain part of th...

Hello, I'm having trouble figuring out how to go about limiting a raster effect line scroll to a certain part of the world.  I understand the way raster effects work is screen based. But how would I g...
RootBeerKing Game development topics 1 5,241 12-19-2021, 01:09 PM
  Question Thread: Scaling to fake camera zoom effect?
Post: Scaling to fake camera zoom effect?

I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/...
RootBeerKing Support 1 4,024 11-26-2022, 09:50 PM