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    Thread: Blurry pixels?
Post: Blurry pixels?

Hey, still getting familiar with Tilengine(and C in general) and I noticed that with the CRT effect turned off my artwork is pretty blurry looking, so my question is:  Is there a way to turn off this...
RootBeerKing Support 6 19,090 11-14-2019, 11:02 PM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: Collision with tiles position and sprite not align...

Hello again, I've been struggling with getting collision detection to work correctly. I'm *almost* certain I got the math/code right, however it seems there is an issue with the offset of the map and ...
RootBeerKing Support 7 11,668 09-03-2023, 03:04 PM
  Question Thread: External rendering SDL2
Post: External rendering SDL2

I’ve been trying to wrap my head around the external rendering feature of Tilengine lately to no avail. I just don’t understand how it’s supposed to work despite reading the documentation and looking ...
RootBeerKing Game development topics 3 9,550 06-27-2021, 06:26 AM
    Thread: Getting a Invaild Tileset Reference
Post: Getting a Invaild Tileset Reference

Hello, I've been playing around with the sample files and I finally got around to trying to load some of my own artwork into the engine, however I have ran into an error that I'm not sure how to fix. ...
RootBeerKing Support 12 34,352 11-13-2019, 05:49 AM
    Thread: How to limit a line scroll to a certain part of the world?
Post: How to limit a line scroll to a certain part of th...

Hello, I'm having trouble figuring out how to go about limiting a raster effect line scroll to a certain part of the world.  I understand the way raster effects work is screen based. But how would I g...
RootBeerKing Game development topics 1 5,151 12-19-2021, 01:09 PM
    Thread: I made a wrapper for Beef Lang
Post: I made a wrapper for Beef Lang

It’s not quite finished as there are a few things I am having issues converting. But hopefully I can figure out the issues if I keep hacking away at it, or maybe someone else will come along and help ...
RootBeerKing Game development topics 2 8,468 05-03-2020, 04:40 AM
    Thread: LDtk - New Level Editor
Post: LDtk - New Level Editor

https://ldtk.io/ Not sure if the Tilengine community has heard of it before. It's a relatively new Level Map Editor and I think it's pretty cool and easy to use. It can export to TMX files so you c...
RootBeerKing Game development topics 2 8,704 03-13-2021, 01:30 PM
    Thread: Made a Function to scroll multiple sections of a background.
Post: Made a Function to scroll multiple sections of a b...

Because of Tilengine and my undying dream to make video games, I've been learning C/C++ for the past few years, and I've finally got to the point where things are clicking into place in my brain, and ...
RootBeerKing Game development topics 3 10,458 09-19-2020, 05:11 AM
    Thread: No longer free to download from itch.io?
Post: No longer free to download from itch.io?

I just tried to download the latest update from itch.io and it was asking me to pay. Is Tilengine no longer free to download?
RootBeerKing Support 6 16,124 04-30-2020, 05:16 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? That would be fantastic!
RootBeerKing Game development topics 43 127,590 11-10-2019, 10:54 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

megamarc Wrote: (11-11-2019, 06:01 PM) -- Hi RootBeerKing, For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot eng...
RootBeerKing Game development topics 43 127,590 11-11-2019, 07:53 PM
    Thread: Basic Embedding
Post: RE: Basic Embedding

Richard Kain Wrote: (11-12-2019, 04:06 PM) -- RootBeerKing Wrote: (11-10-2019, 10:54 PM) -- Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? -- It's a possibility, but...
RootBeerKing Game development topics 43 127,590 11-13-2019, 05:42 AM
    Thread: Basic Embedding
Post: RE: Basic Embedding

megamarc Wrote: (11-13-2019, 08:25 AM) -- The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you'...
RootBeerKing Game development topics 43 127,590 11-13-2019, 08:42 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

megamarc Wrote: (11-15-2019, 02:46 AM) -- I'm learning/playing with shaders, my intention is to rewrite the effect, taking advantage of GPU acceleration with a better effect using less resources, as ...
RootBeerKing Support 6 19,090 11-15-2019, 07:07 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

megamarc Wrote: (11-15-2019, 07:42 AM) -- Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
RootBeerKing Support 6 19,090 11-15-2019, 09:19 AM
    Thread: Blurry pixels?
Post: RE: Blurry pixels?

megamarc Wrote: (11-15-2019, 07:49 PM) -- Hi, Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one...
RootBeerKing Support 6 19,090 11-15-2019, 10:14 PM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

Oh yeah, you'll need a newer mingw, I believe I'm using msys64. flecs is an ECS library, it's pretty straight forward if you're at all familiar with ECS. Thanks for checking it out for me. I'm so conf...
RootBeerKing Support 7 11,668 09-04-2023, 06:46 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

megamarc Wrote: (09-04-2023, 03:44 PM) -- Hi, I've updated my install of mingw to mingw64 to last one available (13.2.0) but I when building I get many instances of this error: Code: -- src/Inclu...
RootBeerKing Support 7 11,668 09-05-2023, 05:40 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

Hey Marc, Did you get a chance to download the link from the previous post?
RootBeerKing Support 7 11,668 09-19-2023, 09:35 AM
    Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...

megamarc Wrote: (09-22-2023, 12:24 AM) -- Hi, I've finally managed to build and debug the sample using VS2022 Community. Now I can check what it does and where's the problem. Regards, -- Awes...
RootBeerKing Support 7 11,668 09-24-2023, 05:44 AM