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Thread: Blurry pixels?
Post: Blurry pixels?
| Hey, still getting familiar with Tilengine(and C in general) and I noticed that with the CRT effect turned off my artwork is pretty blurry looking, so my question is:
Is there a way to turn off this... |
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RootBeerKing |
Support
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6 |
19,090 |
11-14-2019, 11:02 PM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: Collision with tiles position and sprite not align...
| Hello again, I've been struggling with getting collision detection to work correctly. I'm *almost* certain I got the math/code right, however it seems there is an issue with the offset of the map and ... |
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RootBeerKing |
Support
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7 |
11,668 |
09-03-2023, 03:04 PM |
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Thread: External rendering SDL2
Post: External rendering SDL2
| I’ve been trying to wrap my head around the external rendering feature of Tilengine lately to no avail. I just don’t understand how it’s supposed to work despite reading the documentation and looking ... |
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RootBeerKing |
Game development topics
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3 |
9,550 |
06-27-2021, 06:26 AM |
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Thread: Getting a Invaild Tileset Reference
Post: Getting a Invaild Tileset Reference
| Hello, I've been playing around with the sample files and I finally got around to trying to load some of my own artwork into the engine, however I have ran into an error that I'm not sure how to fix. ... |
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RootBeerKing |
Support
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12 |
34,352 |
11-13-2019, 05:49 AM |
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Thread: How to limit a line scroll to a certain part of the world?
Post: How to limit a line scroll to a certain part of th...
| Hello, I'm having trouble figuring out how to go about limiting a raster effect line scroll to a certain part of the world. I understand the way raster effects work is screen based. But how would I g... |
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RootBeerKing |
Game development topics
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1 |
5,151 |
12-19-2021, 01:09 PM |
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Thread: I made a wrapper for Beef Lang
Post: I made a wrapper for Beef Lang
| It’s not quite finished as there are a few things I am having issues converting. But hopefully I can figure out the issues if I keep hacking away at it, or maybe someone else will come along and help ... |
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RootBeerKing |
Game development topics
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2 |
8,468 |
05-03-2020, 04:40 AM |
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Thread: LDtk - New Level Editor
Post: LDtk - New Level Editor
| https://ldtk.io/
Not sure if the Tilengine community has heard of it before. It's a relatively new Level Map Editor and I think it's pretty cool and easy to use. It can export to TMX files so you c... |
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RootBeerKing |
Game development topics
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2 |
8,704 |
03-13-2021, 01:30 PM |
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Thread: Made a Function to scroll multiple sections of a background.
Post: Made a Function to scroll multiple sections of a b...
| Because of Tilengine and my undying dream to make video games, I've been learning C/C++ for the past few years, and I've finally got to the point where things are clicking into place in my brain, and ... |
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RootBeerKing |
Game development topics
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3 |
10,458 |
09-19-2020, 05:11 AM |
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Thread: No longer free to download from itch.io?
Post: No longer free to download from itch.io?
| I just tried to download the latest update from itch.io and it was asking me to pay. Is Tilengine no longer free to download? |
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RootBeerKing |
Support
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6 |
16,124 |
04-30-2020, 05:16 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
| Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine? That would be fantastic! |
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RootBeerKing |
Game development topics
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43 |
127,590 |
11-10-2019, 10:54 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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megamarc Wrote: (11-11-2019, 06:01 PM)
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Hi RootBeerKing,
For this to happen, Godot itself must expose a way to load external libraries and expose them an ARGB surface where to draw. Does Godot eng... |
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RootBeerKing |
Game development topics
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43 |
127,590 |
11-11-2019, 07:53 PM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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Richard Kain Wrote: (11-12-2019, 04:06 PM)
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RootBeerKing Wrote: (11-10-2019, 10:54 PM)
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Hey Richard Kain, any plans on doing an embed of Tileengine for Godot Engine?
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It's a possibility, but... |
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RootBeerKing |
Game development topics
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43 |
127,590 |
11-13-2019, 05:42 AM |
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Thread: Basic Embedding
Post: RE: Basic Embedding
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megamarc Wrote: (11-13-2019, 08:25 AM)
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The main reason to create Tilengine was the raster effects. It's the only open source engine that handles them properly as a core feature. Of course, if you'... |
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RootBeerKing |
Game development topics
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43 |
127,590 |
11-13-2019, 08:42 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
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megamarc Wrote: (11-15-2019, 02:46 AM)
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I'm learning/playing with shaders, my intention is to rewrite the effect, taking advantage of GPU acceleration with a better effect using less resources, as ... |
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RootBeerKing |
Support
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6 |
19,090 |
11-15-2019, 07:07 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
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megamarc Wrote: (11-15-2019, 07:42 AM)
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Sure you can do this effect! This is a raster effect trick, setting the lines in resverse order and changing the palette
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RootBeerKing |
Support
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6 |
19,090 |
11-15-2019, 09:19 AM |
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Thread: Blurry pixels?
Post: RE: Blurry pixels?
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megamarc Wrote: (11-15-2019, 07:49 PM)
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Hi,
Here attached is a little example on how to do this effect in C. It just loads a background tilemap, creates a blue tinted palette from the original one... |
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RootBeerKing |
Support
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6 |
19,090 |
11-15-2019, 10:14 PM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
| Oh yeah, you'll need a newer mingw, I believe I'm using msys64. flecs is an ECS library, it's pretty straight forward if you're at all familiar with ECS. Thanks for checking it out for me. I'm so conf... |
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RootBeerKing |
Support
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7 |
11,668 |
09-04-2023, 06:46 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
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megamarc Wrote: (09-04-2023, 03:44 PM)
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Hi,
I've updated my install of mingw to mingw64 to last one available (13.2.0) but I when building I get many instances of this error:
Code:
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src/Inclu... |
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RootBeerKing |
Support
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7 |
11,668 |
09-05-2023, 05:40 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
| Hey Marc, Did you get a chance to download the link from the previous post? |
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RootBeerKing |
Support
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7 |
11,668 |
09-19-2023, 09:35 AM |
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Thread: Collision with tiles position and sprite not aligning correctly
Post: RE: Collision with tiles position and sprite not a...
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megamarc Wrote: (09-22-2023, 12:24 AM)
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Hi,
I've finally managed to build and debug the sample using VS2022 Community. Now I can check what it does and where's the problem.
Regards,
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Awes... |
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RootBeerKing |
Support
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7 |
11,668 |
09-24-2023, 05:44 AM |