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    Thread: External rendering SDL2
Post: RE: External rendering SDL2

megamarc Wrote: (06-27-2021, 04:32 PM) -- Hi! It would be better if you post here source code of your current attempt, so I can check why it's failing. The "tricky" part of setting up the exter...
RootBeerKing Game development topics 3 10,843 12-29-2021, 05:28 AM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 07:10 AM) -- Without having your artwork and the contents of the line you have changed, I can't tell the problem. However my guess is that you've produced 32-bit ARGB art...
RootBeerKing Support 12 37,861 11-13-2019, 07:35 AM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 07:43 AM) -- Of course, you can post the files here in the forum if you want. And also the modified Platformer.py -- I've attached a zip with all the files. Let me know...
RootBeerKing Support 12 37,861 11-13-2019, 07:51 AM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 08:17 AM) -- Hi again, Spritesets are loaded from a pair of files with the same base name, different extension: a png file with all the sprites packed together (play...
RootBeerKing Support 12 37,861 11-13-2019, 08:27 AM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 06:04 PM) -- Hi again, I didn't try loading more assets as I saw the error with the sprites. I was going to try it now, but I'm on another computer and you've removed ...
RootBeerKing Support 12 37,861 11-13-2019, 09:25 PM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 09:50 PM) -- Done. The problem is that Tilengine doesn't load tilesets embedded inside tilemaps (something that Tiled editor itself can do), they must be exported as stan...
RootBeerKing Support 12 37,861 11-13-2019, 10:08 PM
    Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference

megamarc Wrote: (11-13-2019, 10:29 PM) -- Learning C just to use Tilengine is overkill! Python is a much more friendly language. -- I suppose so, haha. Well, if you ever have the time to update the...
RootBeerKing Support 12 37,861 11-13-2019, 10:41 PM
    Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang

Cool! That’s good to know. Now I just need to figure out the other issues. And yes please add it to the main list of wrappers. Though it’s still not quite ready for use, as there are still some things...
RootBeerKing Game development topics 2 9,568 05-03-2020, 03:47 PM
    Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...

megamarc Wrote: (09-19-2020, 10:26 PM) -- [*]"num_sections" can't be calculated as you do. In C, size of arrays passed as pointers must always be specified separately, because the C runtime doesn't h...
RootBeerKing Game development topics 3 11,723 09-20-2020, 09:18 AM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

I tried to build from git and I get an error “cannot open SDL2/SDL.h” “cannot open zlib.h” and “cannot open png.h” how do I fix this?
RootBeerKing Support 6 17,941 04-30-2020, 05:30 PM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

I have no idea how to do that, so I just ended up paying for it lol. Looking forward to the documentation guide being updated/finished.
RootBeerKing Support 6 17,941 04-30-2020, 05:56 PM
    Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?

No problem, man! Anything to keep such an awesome project alive. Cheers!
RootBeerKing Support 6 17,941 04-30-2020, 06:06 PM
    Thread: Reflecting on its development
Post: RE: Reflecting on its development

megamarc Wrote: (06-14-2023, 03:23 AM) -- [*]https://rasterscroll.com/mdgraphics/ (Genesis) -- Very interesting! Is Tilengine capable of the silhouette effect mentioned on that website? I really li...
RootBeerKing Presentations 6 14,266 08-17-2023, 05:32 AM
    Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...

Loving the more frequent updates! Can't wait to try out the json spritesheets, and that's awesome to hear about the automatic conversion for the 24/32 bpp images, that should stop some confusion a few...
RootBeerKing News & Announcements 4 15,329 04-23-2020, 06:30 AM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

I’ve been thinking about tilengine again(as I often do), and I was reading through the updated docs and I was getting really excited to use Tilengine again, after a little break to learn more about C,...
RootBeerKing News & Announcements 10 33,980 08-07-2020, 12:00 AM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

I’m using Pro Motion NG by Cosmigo. I’m not sure how common loading a palette from a png is in game development, but most pixel art editors have it as an option for outputting and inputting palett...
RootBeerKing News & Announcements 10 33,980 08-08-2020, 01:54 PM
    Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine

Very nice update! This is a very good quality of life change. Can’t wait to play around with it. So if I understand correctly, can we now use one tmx file for multiple layers; instead of having to...
RootBeerKing News & Announcements 10 33,980 05-03-2020, 05:48 PM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

Oh wow, this sounds like a very nice, and much needed update! It couldn't have came at a better time, as I've been racking my brain trying to figure out this exact problem for weeks now, lol. Can't wa...
RootBeerKing News & Announcements 8 28,889 03-16-2021, 08:32 PM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

Hey Marc, I'm running into an issue with loading a tmx file with the new TLN_LoadWorld function. I'm getting an Invalid Tileset reference error. The tmx file works fine with the old TLN_LoadTilemap fu...
RootBeerKing News & Announcements 8 28,889 03-18-2021, 01:26 PM
    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

Hey, thanks for checking that out for me. It was the empty object layer as you said. Got it working now. One more question: is it possible to toggle the visibility of certain layers on and off whe...
RootBeerKing News & Announcements 8 28,889 03-19-2021, 09:39 PM