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Thread: External rendering SDL2
Post: RE: External rendering SDL2
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megamarc Wrote: (06-27-2021, 04:32 PM)
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Hi!
It would be better if you post here source code of your current attempt, so I can check why it's failing.
The "tricky" part of setting up the exter... |
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RootBeerKing |
Game development topics
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3 |
10,843 |
12-29-2021, 05:28 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 07:10 AM)
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Without having your artwork and the contents of the line you have changed, I can't tell the problem. However my guess is that you've produced 32-bit ARGB art... |
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RootBeerKing |
Support
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12 |
37,861 |
11-13-2019, 07:35 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 07:43 AM)
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Of course, you can post the files here in the forum if you want. And also the modified Platformer.py
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I've attached a zip with all the files. Let me know... |
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RootBeerKing |
Support
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12 |
37,861 |
11-13-2019, 07:51 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 08:17 AM)
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Hi again,
Spritesets are loaded from a pair of files with the same base name, different extension:
a png file with all the sprites packed together (play... |
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RootBeerKing |
Support
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12 |
37,861 |
11-13-2019, 08:27 AM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 06:04 PM)
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Hi again,
I didn't try loading more assets as I saw the error with the sprites. I was going to try it now, but I'm on another computer and you've removed ... |
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RootBeerKing |
Support
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12 |
37,861 |
11-13-2019, 09:25 PM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 09:50 PM)
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Done. The problem is that Tilengine doesn't load tilesets embedded inside tilemaps (something that Tiled editor itself can do), they must be exported as stan... |
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RootBeerKing |
Support
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12 |
37,861 |
11-13-2019, 10:08 PM |
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Thread: Getting a Invaild Tileset Reference
Post: RE: Getting a Invaild Tileset Reference
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megamarc Wrote: (11-13-2019, 10:29 PM)
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Learning C just to use Tilengine is overkill! Python is a much more friendly language.
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I suppose so, haha. Well, if you ever have the time to update the... |
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RootBeerKing |
Support
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12 |
37,861 |
11-13-2019, 10:41 PM |
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Thread: I made a wrapper for Beef Lang
Post: RE: I made a wrapper for Beef Lang
| Cool! That’s good to know. Now I just need to figure out the other issues. And yes please add it to the main list of wrappers. Though it’s still not quite ready for use, as there are still some things... |
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RootBeerKing |
Game development topics
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2 |
9,568 |
05-03-2020, 03:47 PM |
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Thread: Made a Function to scroll multiple sections of a background.
Post: RE: Made a Function to scroll multiple sections of...
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megamarc Wrote: (09-19-2020, 10:26 PM)
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[*]"num_sections" can't be calculated as you do. In C, size of arrays passed as pointers must always be specified separately, because the C runtime doesn't h... |
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RootBeerKing |
Game development topics
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3 |
11,723 |
09-20-2020, 09:18 AM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| I tried to build from git and I get an error “cannot open SDL2/SDL.h” “cannot open zlib.h” and “cannot open png.h” how do I fix this? |
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RootBeerKing |
Support
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6 |
17,941 |
04-30-2020, 05:30 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| I have no idea how to do that, so I just ended up paying for it lol. Looking forward to the documentation guide being updated/finished. |
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RootBeerKing |
Support
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6 |
17,941 |
04-30-2020, 05:56 PM |
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Thread: No longer free to download from itch.io?
Post: RE: No longer free to download from itch.io?
| No problem, man! Anything to keep such an awesome project alive. Cheers! |
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RootBeerKing |
Support
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6 |
17,941 |
04-30-2020, 06:06 PM |
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Thread: Reflecting on its development
Post: RE: Reflecting on its development
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megamarc Wrote: (06-14-2023, 03:23 AM)
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[*]https://rasterscroll.com/mdgraphics/ (Genesis)
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Very interesting! Is Tilengine capable of the silhouette effect mentioned on that website? I really li... |
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RootBeerKing |
Presentations
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6 |
14,266 |
08-17-2023, 05:32 AM |
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Thread: Release 2.6.0 - loads .json and 24/32 bpp images
Post: RE: Release 2.6.0 - loads .json and 24/32 bpp imag...
| Loving the more frequent updates! Can't wait to try out the json spritesheets, and that's awesome to hear about the automatic conversion for the 24/32 bpp images, that should stop some confusion a few... |
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RootBeerKing |
News & Announcements
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4 |
15,329 |
04-23-2020, 06:30 AM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
| I’ve been thinking about tilengine again(as I often do), and I was reading through the updated docs and I was getting really excited to use Tilengine again, after a little break to learn more about C,... |
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RootBeerKing |
News & Announcements
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10 |
33,980 |
08-07-2020, 12:00 AM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
| I’m using Pro Motion NG by Cosmigo.
I’m not sure how common loading a palette from a png is in game development, but most pixel art editors have it as an option for outputting and inputting palett... |
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RootBeerKing |
News & Announcements
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10 |
33,980 |
08-08-2020, 01:54 PM |
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Thread: Release 2.8.0 - revamped animation engine
Post: RE: Release 2.8.0 - revamped animation engine
| Very nice update! This is a very good quality of life change. Can’t wait to play around with it.
So if I understand correctly, can we now use one tmx file for multiple layers; instead of having to... |
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RootBeerKing |
News & Announcements
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10 |
33,980 |
05-03-2020, 05:48 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Oh wow, this sounds like a very nice, and much needed update! It couldn't have came at a better time, as I've been racking my brain trying to figure out this exact problem for weeks now, lol. Can't wa... |
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RootBeerKing |
News & Announcements
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8 |
28,889 |
03-16-2021, 08:32 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Hey Marc, I'm running into an issue with loading a tmx file with the new TLN_LoadWorld function. I'm getting an Invalid Tileset reference error. The tmx file works fine with the old TLN_LoadTilemap fu... |
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RootBeerKing |
News & Announcements
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8 |
28,889 |
03-18-2021, 01:26 PM |
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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
| Hey, thanks for checking that out for me. It was the empty object layer as you said. Got it working now.
One more question: is it possible to toggle the visibility of certain layers on and off whe... |
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RootBeerKing |
News & Announcements
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8 |
28,889 |
03-19-2021, 09:39 PM |