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Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode
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megamarc Wrote: (03-19-2021, 10:22 PM)
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Hi,
Good question. World mode is recent and the feature you suggest isn't implemented. You can use TLN_DisableLayer() to turn off a layer, but then you ha... |
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RootBeerKing |
News & Announcements
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8 |
28,905 |
03-23-2021, 06:46 PM |
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Thread: Sequence for color cycling
Post: RE: Sequence for color cycling
| Thank you very much! I didn’t think to look in the structs for this information, haha my bad.
One more question if you don’t mind; I was reading through the reference docs trying to familiarize my... |
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RootBeerKing |
Support
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3 |
10,551 |
04-23-2020, 03:24 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
| Yes, I wish the documentation(the step by step part) was complete as well, at least the stuff on the Raster effects and Sequences, as those are the two things I'm really lost on as a beginner, lol. |
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RootBeerKing |
Support
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13 |
42,961 |
04-13-2020, 03:25 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
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megamarc Wrote: (04-13-2020, 03:06 PM)
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I totally agree, the documentation should be better. Being the developer of Tilengine, I am the only one who can explain everything that can be done, I canno... |
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RootBeerKing |
Support
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13 |
42,961 |
04-13-2020, 04:03 PM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
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Richard Kain Wrote: (09-02-2020, 02:44 AM)
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And as you point out, the fundamental nature of libraries like Tilengine is part of what makes them so flexible and modular. They can be compiled and run... |
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RootBeerKing |
Support
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13 |
42,961 |
09-19-2020, 05:31 AM |
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Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?
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Richard Kain Wrote: (08-29-2020, 03:41 AM)
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After that a few basic tutorials on how to wrap Tilengine structures and procedures in a more OOP-friendly architecture would probably be a good idea.
-... |
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RootBeerKing |
Support
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13 |
42,961 |
08-31-2020, 02:51 AM |
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Thread: tile_info.type returning 0?
Post: RE: tile_info.type returning 0?
| Must be an error in how I'm writing the print code in C++, once I switched to your C code for the print the error went away.
Thank you so much |
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RootBeerKing |
Support
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2 |
5,183 |
08-18-2023, 02:34 AM |
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Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer
| Did you ever make the pull request for this? Would love these features to be added to the main project. |
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RootBeerKing |
Support
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8 |
22,678 |
05-18-2022, 11:29 PM |
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Thread: Scaling to fake camera zoom effect?
Post: Scaling to fake camera zoom effect?
| I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/... |
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RootBeerKing |
Support
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1 |
4,865 |
11-26-2022, 09:50 PM |
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Thread: Sequence for color cycling
Post: Sequence for color cycling
| Hey, trying to wrap my head around what the sequence file for the color cycling sample is doing exactly. I understand what “delay” is, but what are the other values doing like “first”, “count”, and “d... |
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RootBeerKing |
Support
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3 |
10,551 |
04-22-2020, 03:11 AM |
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Thread: tile_info.type returning 0?
Post: tile_info.type returning 0?
| Hello, I'm trying to get collision to work with the forest sample. I've added types to the tileset in Tiled, but when I go to get the tile type using
TLN_GetLayerTile (LAYER_FOREGROUND, 11*16,12*16, ... |
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RootBeerKing |
Support
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2 |
5,183 |
08-16-2023, 04:01 PM |