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    Thread: Release 2.9.0 - World mode
Post: RE: Release 2.9.0 - World mode

megamarc Wrote: (03-19-2021, 10:22 PM) -- Hi, Good question. World mode is recent and the feature you suggest isn't implemented. You can use TLN_DisableLayer() to turn off a layer, but then you ha...
RootBeerKing News & Announcements 8 28,905 03-23-2021, 06:46 PM
    Thread: Sequence for color cycling
Post: RE: Sequence for color cycling

Thank you very much! I didn’t think to look in the structs for this information, haha my bad. One more question if you don’t mind; I was reading through the reference docs trying to familiarize my...
RootBeerKing Support 3 10,551 04-23-2020, 03:24 AM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

Yes, I wish the documentation(the step by step part) was complete as well, at least the stuff on the Raster effects and Sequences, as those are the two things I'm really lost on as a beginner, lol.
RootBeerKing Support 13 42,961 04-13-2020, 03:25 AM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

megamarc Wrote: (04-13-2020, 03:06 PM) -- I totally agree, the documentation should be better. Being the developer of Tilengine, I am the only one who can explain everything that can be done, I canno...
RootBeerKing Support 13 42,961 04-13-2020, 04:03 PM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

Richard Kain Wrote: (09-02-2020, 02:44 AM) -- And as you point out, the fundamental nature of libraries like Tilengine is part of what makes them so flexible and modular. They can be compiled and run...
RootBeerKing Support 13 42,961 09-19-2020, 05:31 AM
    Thread: Tilengine step-by-step?
Post: RE: Tilengine step-by-step?

Richard Kain Wrote: (08-29-2020, 03:41 AM) --  After that a few basic tutorials on how to wrap Tilengine structures and procedures in a more OOP-friendly architecture would probably be a good idea. -...
RootBeerKing Support 13 42,961 08-31-2020, 02:51 AM
    Thread: tile_info.type returning 0?
Post: RE: tile_info.type returning 0?

Must be an error in how I'm writing the print code in C++, once I switched to your C code for the print the error went away. Thank you so much
RootBeerKing Support 2 5,183 08-18-2023, 02:34 AM
    Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer

Did you ever make the pull request for this? Would love these features to be added to the main project.
RootBeerKing Support 8 22,678 05-18-2022, 11:29 PM
  Question Thread: Scaling to fake camera zoom effect?
Post: Scaling to fake camera zoom effect?

I've been wondering how might a camera zooming effect, like the ones found in old 2D fighters, be done using sprite/tile scaling in Tilengine? What would be the proper way to incrementally increasing/...
RootBeerKing Support 1 4,865 11-26-2022, 09:50 PM
    Thread: Sequence for color cycling
Post: Sequence for color cycling

Hey, trying to wrap my head around what the sequence file for the color cycling sample is doing exactly. I understand what “delay” is, but what are the other values doing like “first”, “count”, and “d...
RootBeerKing Support 3 10,551 04-22-2020, 03:11 AM
    Thread: tile_info.type returning 0?
Post: tile_info.type returning 0?

Hello, I'm trying to get collision to work with the forest sample. I've added types to the tileset in Tiled, but when I go to get the tile type using TLN_GetLayerTile (LAYER_FOREGROUND, 11*16,12*16, ...
RootBeerKing Support 2 5,183 08-16-2023, 04:01 PM