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Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...
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megamarc Wrote: (04-24-2023, 03:54 AM)
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Hi,
Thanks for testing it. I don't know what's going on, as on my tests it runs well in both cases... (native and forced fps). However I don't hava access... |
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System64 |
News & Announcements
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8 |
19,114 |
04-24-2023, 04:36 AM |
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Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...
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megamarc Wrote: (04-23-2023, 03:44 PM)
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Hi!
No problem in adding getter/setter for new window scaling factor, thanks for suggesting it.
As I don't have acces to a non-60 Hz display, I'd like ... |
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System64 |
News & Announcements
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8 |
19,114 |
04-24-2023, 02:37 AM |
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Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...
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megamarc Wrote: (04-23-2023, 04:24 AM)
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I've uploaded a new release to GitHub and itch.io, that adds these features to the built-in window:
Support for non-60 Hz refresh rates. Auto adjusted when... |
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System64 |
News & Announcements
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8 |
19,114 |
04-23-2023, 05:02 AM |
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Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...
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megamarc Wrote: (04-21-2023, 09:43 PM)
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Haha you're going quite crazy with it! :D
Yes, a bitmap layer is like a contained framebuffer where you can put anything you want there, but allowing comp... |
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System64 |
Game development topics
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13 |
23,494 |
04-21-2023, 09:52 PM |
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Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...
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megamarc Wrote: (04-21-2023, 08:47 PM)
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Just one layer?? Let me know how...
Are you using an object layer?
There is another black layer with blue characters and drawing primitives. The moving log... |
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System64 |
Game development topics
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13 |
23,494 |
04-21-2023, 09:24 PM |
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Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: One single layer, no sprites. Pushing Tilengine to...
| Hi, did I just pushed Tilengine to its limits?
Tilengine demo (https://streamable.com/y8hyxh)
Only one layer was used, and there is no sprite at all! |
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System64 |
Game development topics
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13 |
23,494 |
04-20-2023, 04:56 AM |
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Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: RE: [Suggestion] Reziseable window on runtime, lim...
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megamarc Wrote: (04-05-2023, 01:05 AM)
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Hi!
I'm fine, thanks :-) hope you too.
1. Window resizing: It could be possible to change the window at runtime, of course. I limited the ability to di... |
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System64 |
Support
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2 |
5,358 |
04-05-2023, 04:00 PM |
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Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing
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megamarc Wrote: (04-04-2023, 08:14 PM)
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Hi!
I think the feature you're looking for is already implemented. It's the last parameter (invert) of function TLN_SetLayerWindow():
https://github.co... |
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System64 |
Support
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8 |
15,505 |
04-05-2023, 03:45 PM |
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Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing
| Hi,
I have a suggestion to improve this feature. What if the user can decide if he wants to show what's inside the rectangle or what's outside of the rectange?
What I mean is currently, the layer ... |
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System64 |
Support
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8 |
15,505 |
03-31-2023, 07:40 PM |
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Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: [Suggestion] Reziseable window on runtime, limited...
| Hi, I hope you're fine
I have a suggestion for the engine. We can change the size of the window to 1x, 2x, 3x, 4x and 5x. But as far as I know, we cannot change the size on runtime. Is it possible to... |
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System64 |
Support
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2 |
5,358 |
03-31-2023, 07:37 PM |
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Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing
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megamarc Wrote: (02-11-2023, 01:10 AM)
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I've released Tilengine 2.14 with a layer window feature very similar to the SNES one, enhancing window clipping already implemented:
https://megamarc.itch.... |
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System64 |
Support
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8 |
15,505 |
02-11-2023, 02:15 AM |
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Thread: V-Tilengine
Post: V-Tilengine
| Hi! I created new bindings for the V programming language!
V is a statically typed and compiled programming language. More infos about it here:
https://vlang.io/
You can check my bindings here :
... |
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System64 |
Game development topics
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1 |
4,845 |
01-25-2023, 09:26 PM |
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Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing
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megamarc Wrote: (01-19-2023, 04:16 AM)
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Hi!
Thanks for the suggestion and related documentation, this is quite interesting :-)
Tilengine implements a feature that, albeit not as complex as SNES w... |
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System64 |
Support
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8 |
15,505 |
01-19-2023, 05:42 AM |
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Thread: [Suggestion] Windowing
Post: [Suggestion] Windowing
| Hi, I have no idea if it is already implemented, but in the case it isn't, I would suggest Windowing
It is used in quite a lot of Super Nintendo games, such as Super Mario World for the keyhole effect... |
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System64 |
Support
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8 |
15,505 |
01-18-2023, 11:07 PM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
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megamarc Wrote: (01-16-2023, 03:59 AM)
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Hi!
This is the idea :-) I'd like to put some samples online so the user can interact with them. I have to create different html templates, one for each sam... |
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System64 |
Support
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14 |
26,027 |
01-16-2023, 10:20 PM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
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megamarc Wrote: (01-15-2023, 04:09 AM)
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Hi!
Glad to know you have it working :-)
As you can see, the single main difference is that the main loop doesn't exist isnide main() function anymore,... |
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System64 |
Support
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14 |
26,027 |
01-15-2023, 06:09 AM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
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megamarc Wrote: (01-14-2023, 04:54 PM)
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Hi!
In case you're interested, I've pushed online the html5 development branch. This is were I do all tests and changes, it's not for public release yet, ... |
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System64 |
Support
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14 |
26,027 |
01-15-2023, 02:36 AM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
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megamarc Wrote: (01-11-2023, 12:52 AM)
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Hi!
Sorry for the delay, I've been out offline on Christmas holidays.
I don't quite know emscripten to answer this question right now. The setup I have... |
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System64 |
Support
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14 |
26,027 |
01-11-2023, 01:46 AM |
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Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine
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megamarc Wrote: (12-31-2022, 08:28 PM)
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Hi!
That's true, I haven't released it to the public yet because there are still some minor issues, but the bulk of the work is done.
Here you can prev... |
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System64 |
Support
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14 |
26,027 |
12-31-2022, 11:23 PM |
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Thread: Browser version of Tilengine
Post: Browser version of Tilengine
| Hi,
I've heard you are working on a browser version of Tilengine that can run on web some time ago.
Is it still in progress? I think a web version can give interesting results and allow people to ma... |
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System64 |
Support
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14 |
26,027 |
12-22-2022, 10:01 AM |