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    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

megamarc Wrote: (04-24-2023, 03:54 AM) -- Hi, Thanks for testing it. I don't know what's going on, as on my tests it runs well in both cases... (native and forced fps). However I don't hava access...
System64 News & Announcements 8 19,114 04-24-2023, 04:36 AM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

megamarc Wrote: (04-23-2023, 03:44 PM) -- Hi! No problem in adding getter/setter for new window scaling factor, thanks for suggesting it. As I don't have acces to a non-60 Hz display, I'd like ...
System64 News & Announcements 8 19,114 04-24-2023, 02:37 AM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

megamarc Wrote: (04-23-2023, 04:24 AM) -- I've uploaded a new release to GitHub and itch.io, that adds these features to the built-in window: Support for non-60 Hz refresh rates. Auto adjusted when...
System64 News & Announcements 8 19,114 04-23-2023, 05:02 AM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

megamarc Wrote: (04-21-2023, 09:43 PM) -- Haha you're going quite crazy with it! :D Yes, a bitmap layer is like a contained framebuffer where you can put anything you want there, but allowing comp...
System64 Game development topics 13 23,494 04-21-2023, 09:52 PM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

megamarc Wrote: (04-21-2023, 08:47 PM) -- Just one layer?? Let me know how... Are you using an object layer? There is another black layer with blue characters and drawing primitives. The moving log...
System64 Game development topics 13 23,494 04-21-2023, 09:24 PM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: One single layer, no sprites. Pushing Tilengine to...

Hi, did I just pushed Tilengine to its limits? Tilengine demo (https://streamable.com/y8hyxh) Only one layer was used, and there is no sprite at all!
System64 Game development topics 13 23,494 04-20-2023, 04:56 AM
    Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: RE: [Suggestion] Reziseable window on runtime, lim...

megamarc Wrote: (04-05-2023, 01:05 AM) -- Hi! I'm fine, thanks :-) hope you too. 1. Window resizing: It could be possible to change the window at runtime, of course. I limited the ability to di...
System64 Support 2 5,358 04-05-2023, 04:00 PM
    Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing

megamarc Wrote: (04-04-2023, 08:14 PM) -- Hi! I think the feature you're looking for is already implemented. It's the last parameter (invert) of function TLN_SetLayerWindow(): https://github.co...
System64 Support 8 15,505 04-05-2023, 03:45 PM
    Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing

Hi, I have a suggestion to improve this feature. What if the user can decide if he wants to show what's inside the rectangle or what's outside of the rectange? What I mean is currently, the layer ...
System64 Support 8 15,505 03-31-2023, 07:40 PM
    Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: [Suggestion] Reziseable window on runtime, limited...

Hi, I hope you're fine I have a suggestion for the engine. We can change the size of the window to 1x, 2x, 3x, 4x and 5x. But as far as I know, we cannot change the size on runtime. Is it possible to...
System64 Support 2 5,358 03-31-2023, 07:37 PM
    Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing

megamarc Wrote: (02-11-2023, 01:10 AM) -- I've released Tilengine 2.14 with a layer window feature very similar to the SNES one, enhancing window clipping already implemented: https://megamarc.itch....
System64 Support 8 15,505 02-11-2023, 02:15 AM
    Thread: V-Tilengine
Post: V-Tilengine

Hi! I created new bindings for the V programming language! V is a statically typed and compiled programming language. More infos about it here: https://vlang.io/ You can check my bindings here : ...
System64 Game development topics 1 4,845 01-25-2023, 09:26 PM
    Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing

megamarc Wrote: (01-19-2023, 04:16 AM) -- Hi! Thanks for the suggestion and related documentation, this is quite interesting :-) Tilengine implements a feature that, albeit not as complex as SNES w...
System64 Support 8 15,505 01-19-2023, 05:42 AM
    Thread: [Suggestion] Windowing
Post: [Suggestion] Windowing

Hi, I have no idea if it is already implemented, but in the case it isn't, I would suggest Windowing It is used in quite a lot of Super Nintendo games, such as Super Mario World for the keyhole effect...
System64 Support 8 15,505 01-18-2023, 11:07 PM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

megamarc Wrote: (01-16-2023, 03:59 AM) -- Hi! This is the idea :-) I'd like to put some samples online so the user can interact with them. I have to create different html templates, one for each sam...
System64 Support 14 26,027 01-16-2023, 10:20 PM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

megamarc Wrote: (01-15-2023, 04:09 AM) -- Hi! Glad to know you have it working :-) As you can see, the single main difference is that the main loop doesn't exist isnide main() function anymore,...
System64 Support 14 26,027 01-15-2023, 06:09 AM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

megamarc Wrote: (01-14-2023, 04:54 PM) -- Hi! In case you're interested, I've pushed online the html5 development branch. This is were I do all tests and changes, it's not for public release yet, ...
System64 Support 14 26,027 01-15-2023, 02:36 AM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

megamarc Wrote: (01-11-2023, 12:52 AM) -- Hi! Sorry for the delay, I've been out offline on Christmas holidays. I don't quite know emscripten to answer this question right now. The setup I have...
System64 Support 14 26,027 01-11-2023, 01:46 AM
    Thread: Browser version of Tilengine
Post: RE: Browser version of Tilengine

megamarc Wrote: (12-31-2022, 08:28 PM) -- Hi! That's true, I haven't released it to the public yet because there are still some minor issues, but the bulk of the work is done. Here you can prev...
System64 Support 14 26,027 12-31-2022, 11:23 PM
    Thread: Browser version of Tilengine
Post: Browser version of Tilengine

Hi, I've heard you are working on a browser version of Tilengine that can run on web some time ago. Is it still in progress? I think a web version can give interesting results and allow people to ma...
System64 Support 14 26,027 12-22-2022, 10:01 AM