Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer

RootBeerKing Wrote: (05-18-2022, 11:29 PM) -- Did you ever make the pull request for this? Would love these features to be added to the main project. -- Oh that's true I have to make this PR, but I...
System64 Support 8 22,802 05-19-2022, 02:14 AM
    Thread: Adding more blending modes
Post: RE: Adding more blending modes

I added new blend modes in my fork. Thanks for your help!
System64 Support 3 9,785 05-10-2022, 07:53 AM
    Thread: Adding more blending modes
Post: RE: Adding more blending modes

megamarc Wrote: (05-09-2022, 08:55 PM) -- Hi! Built-in blending tables are created in file Tables.c, in CreateBlendTables() function: https://github.com/megamarc/Tilengine/blob/effe3a778de747469f8c...
System64 Support 3 9,785 05-09-2022, 09:11 PM
    Thread: Adding more blending modes
Post: Adding more blending modes

Hello. I want to add more blending modes into Tilengine, such as logical OR, logical AND, and so on. I know I can define a custom blending function, but I want to implement it right into the library. ...
System64 Support 3 9,785 05-09-2022, 07:58 PM
    Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer

I followed your advices and made the functions simpler. I did the same for the sprites. I also commited the changes in my fork : https://github.com/system64MC/Tilengine/blob/master/src/Layer.c#L1128 ...
System64 Support 8 22,802 04-12-2022, 02:25 AM
    Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer

Okay so I tried to make a getter for the positions of a layer. Code: -- int TLN_GetLayerPosX(int nlayer) { Layer* layer; if (nlayer >= engine->numlayers) { TLN_SetLastError(TLN_ER...
System64 Support 8 22,802 04-11-2022, 10:50 AM
    Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.4

vonhoff Wrote: (04-04-2022, 05:39 AM) -- System64 Wrote: (04-01-2022, 09:00 PM) -- Oh this is so nice! I didn't want to use the C# bindings because it used an old version of Tilengine. But now, this...
System64 Presentations 6 18,877 04-09-2022, 12:19 AM
    Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.4

Oh this is so nice! I didn't want to use the C# bindings because it used an old version of Tilengine. But now, this problem is fixed. By the way I suggest you to make a pull request to the official re...
System64 Presentations 6 18,877 04-01-2022, 09:00 PM
    Thread: [Suggestion] Getting the positions of a layer
Post: RE: [Suggestion] Getting the positions of a layer

megamarc Wrote: (03-09-2022, 02:37 AM) -- Hi! This is a good suggestion indeed. You suggest to enable standard getters for sprite and layer position. No problem. Right place may be on github, o...
System64 Support 8 22,802 03-09-2022, 05:37 AM
    Thread: [Suggestion] Getting the positions of a layer
Post: [Suggestion] Getting the positions of a layer

Hello, I don't know if it's the right sub-forum to post suggestions in, but I have a suggestion that might be useful. We can set the position of a layer with TLN_SetLayerPosition(int layerId, int x, ...
System64 Support 8 22,802 03-06-2022, 10:52 AM
    Thread: Can't run Python Platformer sample
Post: RE: Can't run Python Platformer sample

megamarc Wrote: (02-02-2021, 05:05 AM) -- Sorry, it was my fault. In release 2.8.5 I removed some unused functions, but the binding was still trying to find them. I updated the binding in PythonP...
System64 Support 8 25,948 02-02-2021, 06:45 AM
    Thread: Can't run Python Platformer sample
Post: RE: Can't run Python Platformer sample

I tried to load by getting the current directory and concatenate with the file name to get the absolute path, I still have errors about Tilengine's methods Is it normal?
System64 Support 8 25,948 02-01-2021, 09:05 PM
    Thread: Can't run Python Platformer sample
Post: RE: Can't run Python Platformer sample

megamarc Wrote: (02-01-2021, 05:06 AM) -- Hi, You must install Tilengine shared library separately, depending on your OS. The PythonPlatformer project doesn't include it. Please post here what error...
System64 Support 8 25,948 02-01-2021, 05:16 AM
    Thread: Can't run Python Platformer sample
Post: Can't run Python Platformer sample

How can I run the Python Platformer sample please? I tried and I have some errors Do I need a specific version of Python? Thanks for your answer!
System64 Support 8 25,948 01-30-2021, 02:16 AM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

Seems LUA is better with C language, someone recommends to use Groovy, jruby or jython again, I don't know if I can interact with the game directly for graphics effects Otherwise I have 2 more ide...
System64 Support 79 209,963 12-30-2020, 10:15 PM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

It's not related directly with Java, but I want to avoid hardcoding certain things, especially raster effects Can I use a scripting language likes LUA for that kind of tasks and keeps the main prog...
System64 Support 79 209,963 12-30-2020, 07:31 AM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

megamarc Wrote: (12-28-2020, 10:42 PM) -- Yes, that's a way to do it. Integers are 32-bit long, so you have up to 32 bits to encode pieces of separate info. However I think it may be more manageab...
System64 Support 33 89,982 12-29-2020, 01:31 AM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

ah yeah that's useful! I may also have an idea to store more data than expected I can for exemple use a 10-digits numbers I can split this number to obtain each digit and store them in an array...
System64 Support 33 89,982 12-28-2020, 09:13 PM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

and if I understand well, I can use the type for object's speed or what the object loots for exemple?
System64 Support 33 89,982 12-27-2020, 09:44 PM
    Thread: Multiple palettes for a tileset?
Post: RE: Multiple palettes for a tileset?

Oh alright! Good to know
System64 Support 10 28,782 12-27-2020, 09:41 PM