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    Thread: Weird threads! Bots?
Post: Weird threads! Bots?

Hello! I noticed an annoying issue. There are some weird threads in the Tilengine Support forum. It happens quite frequently. Are them written by bots? If it's the case, you probably should add a Capt...
System64 Forum issues 2 8,596 12-15-2020, 08:15 PM
    Thread: Weird threads! Bots?
Post: RE: Weird threads! Bots?

Yeah that kind of captchas are annoying I absolutely don't understand why they spam on this forum. There is nothing to gain to do that. Even weirder, they had the email service status or something ...
System64 Forum issues 2 8,596 12-16-2020, 08:49 AM
    Thread: Slotted Palettes test and the PAL64 palette format
Post: RE: Slotted Palettes test and the PAL64 palette fo...

vonhoff Wrote: (11-11-2022, 02:35 AM) -- Hey, this looks really cool! I would love to implement something like this in my own projects. Can you share the code for loading palettes like this? I don't...
System64 Game development topics 8 16,623 11-11-2022, 07:13 AM
    Thread: Slotted Palettes test and the PAL64 palette format
Post: Slotted Palettes test and the PAL64 palette format

Hi! I did some tests with the new palette attribute per tile, and it is a success! I linked a video to show the test. https://cdn.discordapp.com/attachments/808677096788328448/1040005797654056990/202...
System64 Game development topics 8 16,623 11-10-2022, 07:07 AM
    Thread: V-Tilengine
Post: V-Tilengine

Hi! I created new bindings for the V programming language! V is a statically typed and compiled programming language. More infos about it here: https://vlang.io/ You can check my bindings here : ...
System64 Game development topics 1 4,845 01-25-2023, 09:26 PM
    Thread: Slotted Palettes test and the PAL64 palette format
Post: RE: Slotted Palettes test and the PAL64 palette fo...

megamarc Wrote: (11-11-2022, 05:33 PM) -- Hi! Seems you've been busy playing with the palettes :-) thanks for sharing a video showing the process and result. May I upload it to Tilengine youtube cha...
System64 Game development topics 8 16,623 11-11-2022, 07:54 PM
    Thread: Slotted Palettes test and the PAL64 palette format
Post: RE: Slotted Palettes test and the PAL64 palette fo...

megamarc Wrote: (11-11-2022, 09:38 PM) -- Hi! Thanks for permission to use your video :-) How may I credit you?Link to  GitHub account, username...? Thanks for clarifications about palette format a...
System64 Game development topics 8 16,623 11-11-2022, 10:34 PM
    Thread: Slotted Palettes test and the PAL64 palette format
Post: RE: Slotted Palettes test and the PAL64 palette fo...

megamarc Wrote: (11-12-2022, 01:43 AM) -- Hi! Reading byte by byte is not a problem, as you can read a byte on any boundary. Just personal experience, some years ago I wrote a FAT filesystem drive...
System64 Game development topics 8 16,623 11-12-2022, 02:02 AM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: One single layer, no sprites. Pushing Tilengine to...

Hi, did I just pushed Tilengine to its limits? Tilengine demo (https://streamable.com/y8hyxh) Only one layer was used, and there is no sprite at all!
System64 Game development topics 13 23,492 04-20-2023, 04:56 AM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

megamarc Wrote: (04-21-2023, 08:47 PM) -- Just one layer?? Let me know how... Are you using an object layer? There is another black layer with blue characters and drawing primitives. The moving log...
System64 Game development topics 13 23,492 04-21-2023, 09:24 PM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

megamarc Wrote: (04-21-2023, 09:43 PM) -- Haha you're going quite crazy with it! :D Yes, a bitmap layer is like a contained framebuffer where you can put anything you want there, but allowing comp...
System64 Game development topics 13 23,492 04-21-2023, 09:52 PM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

vonhoff Wrote: (06-04-2023, 06:21 PM) -- System64 Wrote: (04-21-2023, 09:52 PM) -- I already ran Bad Apple on Tilengine, will post a video later... And maybe I can run something crazier on Tilengine...
System64 Game development topics 13 23,492 06-10-2023, 09:06 PM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

megamarc Wrote: (06-10-2023, 04:50 PM) -- System64 Wrote: (04-21-2023, 09:52 PM) -- I love demoscene effects, they look pretty cool! I already ran Bad Apple on Tilengine, will post a video later....
System64 Game development topics 13 23,492 06-10-2023, 09:18 PM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

megamarc Wrote: (06-17-2023, 02:06 AM) -- Hi! I see, you're displaying a direct color 16 bpp image (at least). For doing this, Tilengine doesn't have anything special to offer. As you're not using a...
System64 Game development topics 13 23,492 06-17-2023, 07:05 AM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

Hi, I found the code, it is quite simple. I read a binary file that contains the colors : Code: -- import std/streams import Tilengine/Tilengine import strutils proc readInts(path: string): seq[u...
System64 Game development topics 13 23,492 08-06-2023, 08:03 AM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

Alright so I tested and this is very weird Target FPS with no vsync works perfectly, but when I go to standard mode, the FPS counter is above 1000 (yes!). And even weirder, if I go to full screen, ...
System64 News & Announcements 8 19,110 04-24-2023, 05:40 AM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

megamarc Wrote: (04-23-2023, 04:24 AM) -- I've uploaded a new release to GitHub and itch.io, that adds these features to the built-in window: Support for non-60 Hz refresh rates. Auto adjusted when...
System64 News & Announcements 8 19,110 04-23-2023, 05:02 AM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

megamarc Wrote: (04-23-2023, 03:44 PM) -- Hi! No problem in adding getter/setter for new window scaling factor, thanks for suggesting it. As I don't have acces to a non-60 Hz display, I'd like ...
System64 News & Announcements 8 19,110 04-24-2023, 02:37 AM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

megamarc Wrote: (04-24-2023, 03:54 AM) -- Hi, Thanks for testing it. I don't know what's going on, as on my tests it runs well in both cases... (native and forced fps). However I don't hava access...
System64 News & Announcements 8 19,110 04-24-2023, 04:36 AM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

megamarc Wrote: (04-24-2023, 09:22 PM) -- It seems that vsync is being ignored in windowed mode in this setup, so it's running at full throttle How did the samples ran in previous releases? In both f...
System64 News & Announcements 8 19,110 04-24-2023, 10:19 PM