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Post Author Forum Replies [desc] Views Posted
    Thread: Removing the command prompt
Post: Removing the command prompt

How can I remove the command prompt when I run a Tilengine program please? It opens each time I run a Tilengine program
System64 Support 1 6,626 12-18-2020, 01:11 PM
    Thread: V-Tilengine
Post: V-Tilengine

Hi! I created new bindings for the V programming language! V is a statically typed and compiled programming language. More infos about it here: https://vlang.io/ You can check my bindings here : ...
System64 Game development topics 1 5,659 01-25-2023, 09:26 PM
    Thread: Tile animation (ON/OFF switch case)
Post: Tile animation (ON/OFF switch case)

Hi, I have some questions about tile animations. I am trying to make an ON/OFF switch gimmick like what you can find in Super Mario Maker 2 : https://youtu.be/nvZY8_jka4k In my case, the state ...
System64 Support 1 4,399 08-06-2023, 07:55 AM
    Thread: Duff's devices
Post: Duff's devices

Hi! I watched a video about Duff's devices today. It is sadly in french but I can send you some articles about it. https://en.wikipedia.org/wiki/Duff%27s_device https://www.geeksforgeeks.org/duffs-...
System64 Support 1 1,995 01-14-2025, 08:20 AM
    Thread: sqx specifications
Post: sqx specifications

Hi! I have some questions about the sqx format. How does it work and what are the tags I can use? Can I use seconds instead of frames? And can I set an individual delay per sequence frame? Thank...
System64 Support 1 82,948 04-04-2025, 12:23 AM
    Thread: Weird threads! Bots?
Post: Weird threads! Bots?

Hello! I noticed an annoying issue. There are some weird threads in the Tilengine Support forum. It happens quite frequently. Are them written by bots? If it's the case, you probably should add a Capt...
System64 Forum issues 2 9,116 12-15-2020, 08:15 PM
    Thread: Weird threads! Bots?
Post: RE: Weird threads! Bots?

Yeah that kind of captchas are annoying I absolutely don't understand why they spam on this forum. There is nothing to gain to do that. Even weirder, they had the email service status or something ...
System64 Forum issues 2 9,116 12-16-2020, 08:49 AM
    Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: [Suggestion] Reziseable window on runtime, limited...

Hi, I hope you're fine I have a suggestion for the engine. We can change the size of the window to 1x, 2x, 3x, 4x and 5x. But as far as I know, we cannot change the size on runtime. Is it possible to...
System64 Support 2 5,968 03-31-2023, 07:37 PM
    Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: RE: [Suggestion] Reziseable window on runtime, lim...

megamarc Wrote: (04-05-2023, 01:05 AM) -- Hi! I'm fine, thanks :-) hope you too. 1. Window resizing: It could be possible to change the window at runtime, of course. I limited the ability to di...
System64 Support 2 5,968 04-05-2023, 04:00 PM
    Thread: Struct padding
Post: Struct padding

Hi! I have a question. Are structs automatically padded during compilation? I recommend you to order your fields by size or manually padding your fields like this : Field ordering : Code: -- typ...
System64 Support 2 2,645 02-06-2025, 02:55 AM
    Thread: Struct padding
Post: RE: Struct padding

megamarc Wrote: (02-07-2025, 03:27 AM) -- Hi! When arranging structs in C, to maximize packing it's recommended to group members by type size, starting from the biggest one down to the smallest on...
System64 Support 2 2,645 02-07-2025, 08:23 AM
    Thread: Adding more blending modes
Post: Adding more blending modes

Hello. I want to add more blending modes into Tilengine, such as logical OR, logical AND, and so on. I know I can define a custom blending function, but I want to implement it right into the library. ...
System64 Support 3 9,561 05-09-2022, 07:58 PM
    Thread: Adding more blending modes
Post: RE: Adding more blending modes

I added new blend modes in my fork. Thanks for your help!
System64 Support 3 9,561 05-10-2022, 07:53 AM
    Thread: Adding more blending modes
Post: RE: Adding more blending modes

megamarc Wrote: (05-09-2022, 08:55 PM) -- Hi! Built-in blending tables are created in file Tables.c, in CreateBlendTables() function: https://github.com/megamarc/Tilengine/blob/effe3a778de747469f8c...
System64 Support 3 9,561 05-09-2022, 09:11 PM
    Thread: CRT and set FPS bugs
Post: RE: CRT and set FPS bugs

megamarc Wrote: (04-02-2024, 04:20 AM) -- Hi! I've just returned from holidays and seen your post. Let me check it and answer soon. The CRT issue happens when the front layer is scrolling, or j...
System64 Support 3 6,044 04-02-2024, 10:36 AM
    Thread: CRT and set FPS bugs
Post: CRT and set FPS bugs

Hi! I found 2 bugs in Tilengine. The first one is about the CRT filter. When I set a bitmap as background and a tilemap as layer, I have a strange glitch with the CRT enabled (nothing special if...
System64 Support 3 6,044 03-28-2024, 07:29 AM
    Thread: Tilengine Anim Suite
Post: RE: Tilengine Anim Suite

jackjohnson Wrote: (06-27-2022, 12:13 PM) -- What program should I use to make sprites?  paper.io 2 (https://paperio2.online/)   -- Aseprite is the best pixel art software in my opinion
System64 Presentations 4 11,947 06-29-2022, 04:18 AM
    Thread: [Bug?] Disable Layer and Raster Callbacks
Post: [Bug?] Disable Layer and Raster Callbacks

Hi! I maybe found a bug with layers. If I have a raster callback interacting with a layer, but I disable this layer somewhere else in the code, the layer is still enabled. Is this behavior normal? Wo...
System64 Support 4 3,543 02-09-2025, 09:40 AM
    Thread: [Bug?] Disable Layer and Raster Callbacks
Post: RE: [Bug?] Disable Layer and Raster Callbacks

megamarc Wrote: (03-08-2025, 06:21 PM) -- Hi, Can you provide a working example that reproduces the issue, with source code and assets and the following information? Windows architecture (32 or 64 b...
System64 Support 4 3,543 03-09-2025, 09:56 AM
    Thread: [Bug?] Disable Layer and Raster Callbacks
Post: RE: [Bug?] Disable Layer and Raster Callbacks

megamarc Wrote: (03-01-2025, 05:54 PM) -- Hi, I can't reproduce what you describe. You can disable or enable layers inside raster callbacks, and they keep in that state until you change it. Take i...
System64 Support 4 3,543 03-06-2025, 08:23 AM