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Thread: Adding more blending modes
Post: Adding more blending modes
| Hello. I want to add more blending modes into Tilengine, such as logical OR, logical AND, and so on. I know I can define a custom blending function, but I want to implement it right into the library. ... |
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System64 |
Support
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3 |
9,561 |
05-09-2022, 07:58 PM |
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Thread: Adding more blending modes
Post: RE: Adding more blending modes
| I added new blend modes in my fork. Thanks for your help! |
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System64 |
Support
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3 |
9,561 |
05-10-2022, 07:53 AM |
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Thread: Adding more blending modes
Post: RE: Adding more blending modes
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megamarc Wrote: (05-09-2022, 08:55 PM)
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Hi!
Built-in blending tables are created in file Tables.c, in CreateBlendTables() function:
https://github.com/megamarc/Tilengine/blob/effe3a778de747469f8c... |
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System64 |
Support
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3 |
9,561 |
05-09-2022, 09:11 PM |
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Thread: CRT and set FPS bugs
Post: RE: CRT and set FPS bugs
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megamarc Wrote: (04-02-2024, 04:20 AM)
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Hi!
I've just returned from holidays and seen your post. Let me check it and answer soon.
The CRT issue happens when the front layer is scrolling, or j... |
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System64 |
Support
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3 |
6,045 |
04-02-2024, 10:36 AM |
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Thread: CRT and set FPS bugs
Post: CRT and set FPS bugs
| Hi!
I found 2 bugs in Tilengine.
The first one is about the CRT filter. When I set a bitmap as background and a tilemap as layer, I have a strange glitch with the CRT enabled (nothing special if... |
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System64 |
Support
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3 |
6,045 |
03-28-2024, 07:29 AM |
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Thread: Weird threads! Bots?
Post: Weird threads! Bots?
| Hello! I noticed an annoying issue. There are some weird threads in the Tilengine Support forum. It happens quite frequently. Are them written by bots? If it's the case, you probably should add a Capt... |
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System64 |
Forum issues
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2 |
9,116 |
12-15-2020, 08:15 PM |
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Thread: Weird threads! Bots?
Post: RE: Weird threads! Bots?
| Yeah that kind of captchas are annoying
I absolutely don't understand why they spam on this forum. There is nothing to gain to do that. Even weirder, they had the email service status or something ... |
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System64 |
Forum issues
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2 |
9,116 |
12-16-2020, 08:49 AM |
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Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: [Suggestion] Reziseable window on runtime, limited...
| Hi, I hope you're fine
I have a suggestion for the engine. We can change the size of the window to 1x, 2x, 3x, 4x and 5x. But as far as I know, we cannot change the size on runtime. Is it possible to... |
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System64 |
Support
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2 |
5,968 |
03-31-2023, 07:37 PM |
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Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: RE: [Suggestion] Reziseable window on runtime, lim...
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megamarc Wrote: (04-05-2023, 01:05 AM)
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Hi!
I'm fine, thanks :-) hope you too.
1. Window resizing: It could be possible to change the window at runtime, of course. I limited the ability to di... |
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System64 |
Support
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2 |
5,968 |
04-05-2023, 04:00 PM |
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Thread: Struct padding
Post: Struct padding
| Hi! I have a question.
Are structs automatically padded during compilation? I recommend you to order your fields by size or manually padding your fields like this :
Field ordering :
Code:
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typ... |
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System64 |
Support
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2 |
2,645 |
02-06-2025, 02:55 AM |
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Thread: Struct padding
Post: RE: Struct padding
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megamarc Wrote: (02-07-2025, 03:27 AM)
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Hi!
When arranging structs in C, to maximize packing it's recommended to group members by type size, starting from the biggest one down to the smallest on... |
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System64 |
Support
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2 |
2,645 |
02-07-2025, 08:23 AM |
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Thread: Removing the command prompt
Post: Removing the command prompt
| How can I remove the command prompt when I run a Tilengine program please?
It opens each time I run a Tilengine program |
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System64 |
Support
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1 |
6,626 |
12-18-2020, 01:11 PM |
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Thread: V-Tilengine
Post: V-Tilengine
| Hi! I created new bindings for the V programming language!
V is a statically typed and compiled programming language. More infos about it here:
https://vlang.io/
You can check my bindings here :
... |
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System64 |
Game development topics
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1 |
5,659 |
01-25-2023, 09:26 PM |
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Thread: Tile animation (ON/OFF switch case)
Post: Tile animation (ON/OFF switch case)
| Hi, I have some questions about tile animations.
I am trying to make an ON/OFF switch gimmick like what you can find in Super Mario Maker 2 :
https://youtu.be/nvZY8_jka4k
In my case, the state ... |
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System64 |
Support
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1 |
4,399 |
08-06-2023, 07:55 AM |
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Thread: Duff's devices
Post: Duff's devices
| Hi!
I watched a video about Duff's devices today. It is sadly in french but I can send you some articles about it.
https://en.wikipedia.org/wiki/Duff%27s_device
https://www.geeksforgeeks.org/duffs-... |
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System64 |
Support
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1 |
1,995 |
01-14-2025, 08:20 AM |
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Thread: sqx specifications
Post: sqx specifications
| Hi! I have some questions about the sqx format.
How does it work and what are the tags I can use? Can I use seconds instead of frames? And can I set an individual delay per sequence frame?
Thank... |
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System64 |
Support
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1 |
82,949 |
04-04-2025, 12:23 AM |