Search Results
Post Author Forum Replies [asc] Views Posted
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

Alright!
System64 Support 79 206,413 12-21-2020, 07:55 AM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

It's not related directly with Java, but I want to avoid hardcoding certain things, especially raster effects Can I use a scripting language likes LUA for that kind of tasks and keeps the main prog...
System64 Support 79 206,413 12-30-2020, 07:31 AM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

Seems LUA is better with C language, someone recommends to use Groovy, jruby or jython again, I don't know if I can interact with the game directly for graphics effects Otherwise I have 2 more ide...
System64 Support 79 206,413 12-30-2020, 10:15 PM
    Thread: Objects list : How to use it?
Post: Objects list : How to use it?

I want to put some objects in my world and make them spawn on screen and self-destruct outside the screen But I don't understand how to use theses list. Can you explain clearely how can I achieve t...
System64 Support 33 88,390 12-19-2020, 05:20 AM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

So if I understand well, I have to provide to TLN_LoadObjectList a tilemap file and a layer name? My object Layer is stored with a tilemap layer in Tiled, so I have to provide this tilemap layer wi...
System64 Support 33 88,390 12-19-2020, 09:57 PM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

The function TLN_Init() asks for a number of sprites, what is it for?
System64 Support 33 88,390 12-19-2020, 11:29 PM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

And is that related to the objects list?
System64 Support 33 88,390 12-20-2020, 12:07 AM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

and if I understand well, if an object (an ennemy for exemple) creates another object (a bullet for exemple), this bullet goes in this list?
System64 Support 33 88,390 12-20-2020, 02:58 AM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

with TLN_AddSpriteToList() and TLN_RemoveSpriteToList()? TLN_AddSpriteToList() is mentionned in the references but nothing about it
System64 Support 33 88,390 12-20-2020, 04:14 AM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

TLN_AddTileObjectToList() isn't it for adding Tiles as objects in the List? also, seems there is no function to remove objects from the list, so if my ennemy generates a lot of bullets for exemple, i...
System64 Support 33 88,390 12-20-2020, 09:25 AM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

So I should treat this Tilengine's Object list as a common list? So I can use the language's list management functions?
System64 Support 33 88,390 12-21-2020, 04:13 AM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

I guess it's the same principle for all programming languages? Now I understand better I think Creating the list with Tilengine with TLN_LoadObjectList Creating a list with the language put e...
System64 Support 33 88,390 12-21-2020, 07:53 AM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

Quote: -- Sometimes you'll need feedback from the actors list to the landmarks list: for example, when a spawn point creates an enemy at a specific place, and the player defeats the enemy, you will h...
System64 Support 33 88,390 12-21-2020, 09:15 AM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

I don't know how I can put the data in the Tilengine's Object List into the language's list
System64 Support 33 88,390 12-24-2020, 06:56 AM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

It iterates to the next item automatically? I thought I had to use a for loop to iterate through the list with a for loop by increasing the index variable (the common way to iterate through a list) ...
System64 Support 33 88,390 12-24-2020, 09:43 PM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

I think I found important things about what I want in the cide Code: -- def load_objects(file_name, layer_name, first_gid): """ loads tiles in object layer from a tmx file. Returns list of Item...
System64 Support 33 88,390 12-20-2020, 10:06 PM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

I usually use a  for(int c = 0; c < array.length - 1; c++) {     // code } And if I understand well, my object has to possess the same attributes as the ObjectInfo structure also, what is ...
System64 Support 33 88,390 12-25-2020, 08:59 AM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

and if I understand well, I can use the type for object's speed or what the object loots for exemple?
System64 Support 33 88,390 12-27-2020, 09:44 PM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

ah yeah that's useful! I may also have an idea to store more data than expected I can for exemple use a 10-digits numbers I can split this number to obtain each digit and store them in an array...
System64 Support 33 88,390 12-28-2020, 09:13 PM
    Thread: Objects list : How to use it?
Post: RE: Objects list : How to use it?

megamarc Wrote: (12-28-2020, 10:42 PM) -- Yes, that's a way to do it. Integers are 32-bit long, so you have up to 32 bits to encode pieces of separate info. However I think it may be more manageab...
System64 Support 33 88,390 12-29-2020, 01:31 AM