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Post Author [desc] Forum Replies Views Posted
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

Alright! But yeah, Java isn't good for that :/ Also, I'm using Java 8 for my project. And it's me or implementing C DLLs is much easier on C# than Java?
System64 Support 79 192,763 12-12-2020, 12:51 AM
    Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?

Sorry if my question wasn't clear, I meant, how can I enable hardware acceleration support?
System64 Support 16 39,599 12-12-2020, 12:53 AM
    Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing

megamarc Wrote: (02-11-2023, 01:10 AM) -- I've released Tilengine 2.14 with a layer window feature very similar to the SNES one, enhancing window clipping already implemented: https://megamarc.itch....
System64 Support 8 15,505 02-11-2023, 02:15 AM
    Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?

My hardware is Intel Core i5 Skylake, Nvidia GTX950M, 12 GB of RAM.
System64 Support 16 39,599 12-12-2020, 01:38 AM
    Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: [Suggestion] Reziseable window on runtime, limited...

Hi, I hope you're fine I have a suggestion for the engine. We can change the size of the window to 1x, 2x, 3x, 4x and 5x. But as far as I know, we cannot change the size on runtime. Is it possible to...
System64 Support 2 5,358 03-31-2023, 07:37 PM
    Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing

Hi, I have a suggestion to improve this feature. What if the user can decide if he wants to show what's inside the rectangle or what's outside of the rectange? What I mean is currently, the layer ...
System64 Support 8 15,505 03-31-2023, 07:40 PM
    Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?

My results : Code: -- Tilengine benchmark tool Written by Megamarc - Nov 29 2020 16:53:32 Library version: 2.8.5 http://www.tilengine.org Tilengine v2.8.5 64-bit built Nov 29 2020 16:07:06 ...
System64 Support 16 39,599 12-12-2020, 01:57 AM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

The reason I'm using Java is I learning it at school so it's the language I know the best. But I shouldn't have too much trouble to move to C# and Python in the future. By the way, is the problem ...
System64 Support 79 192,763 12-12-2020, 02:06 AM
    Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing

megamarc Wrote: (04-04-2023, 08:14 PM) -- Hi! I think the feature you're looking for is already implemented. It's the last parameter (invert) of function TLN_SetLayerWindow(): https://github.co...
System64 Support 8 15,505 04-05-2023, 03:45 PM
    Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: RE: [Suggestion] Reziseable window on runtime, lim...

megamarc Wrote: (04-05-2023, 01:05 AM) -- Hi! I'm fine, thanks :-) hope you too. 1. Window resizing: It could be possible to change the window at runtime, of course. I limited the ability to di...
System64 Support 2 5,358 04-05-2023, 04:00 PM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

I know this JDK, it's pretty good and also Open Source! Did you downloaded the Version 8?
System64 Support 79 192,763 12-12-2020, 03:41 AM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: One single layer, no sprites. Pushing Tilengine to...

Hi, did I just pushed Tilengine to its limits? Tilengine demo (https://streamable.com/y8hyxh) Only one layer was used, and there is no sprite at all!
System64 Game development topics 13 23,494 04-20-2023, 04:56 AM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

megamarc Wrote: (04-21-2023, 08:47 PM) -- Just one layer?? Let me know how... Are you using an object layer? There is another black layer with blue characters and drawing primitives. The moving log...
System64 Game development topics 13 23,494 04-21-2023, 09:24 PM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

Does it work with the normal window? I also have multiples versions of Java, 2 for Java 8 : 32 and 64 bits. The problem is %JAVA_HOME% brings me to a 64-bits version. Is that the thing that causes the...
System64 Support 79 192,763 12-12-2020, 09:14 PM
    Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...

megamarc Wrote: (04-21-2023, 09:43 PM) -- Haha you're going quite crazy with it! :D Yes, a bitmap layer is like a contained framebuffer where you can put anything you want there, but allowing comp...
System64 Game development topics 13 23,494 04-21-2023, 09:52 PM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

Which IDE are you using? I'm using IntelliJ IDEA so I can choose which version is used in the Project Structure window
System64 Support 79 192,763 12-13-2020, 05:21 AM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

megamarc Wrote: (04-23-2023, 04:24 AM) -- I've uploaded a new release to GitHub and itch.io, that adds these features to the built-in window: Support for non-60 Hz refresh rates. Auto adjusted when...
System64 News & Announcements 8 19,114 04-23-2023, 05:02 AM
    Thread: Tilengine on Java
Post: RE: Tilengine on Java

Ah yeah then if you want to have to keep both versions of Java, you need to specify the absolute path to the 32-bits compiler or create a new variable environnement Did you tried with my project?
System64 Support 79 192,763 12-13-2020, 05:35 AM
    Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...

megamarc Wrote: (04-23-2023, 03:44 PM) -- Hi! No problem in adding getter/setter for new window scaling factor, thanks for suggesting it. As I don't have acces to a non-60 Hz display, I'd like ...
System64 News & Announcements 8 19,114 04-24-2023, 02:37 AM
    Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.4

Oh this is so nice! I didn't want to use the C# bindings because it used an old version of Tilengine. But now, this problem is fixed. By the way I suggest you to make a pull request to the official re...
System64 Presentations 6 17,154 04-01-2022, 09:00 PM