|
Search Results
|
| Post |
Author
[desc]
|
Forum |
Replies |
Views |
Posted |
| |
|
Thread: Tilengine on Java
Post: RE: Tilengine on Java
| Alright!
But yeah, Java isn't good for that :/
Also, I'm using Java 8 for my project.
And it's me or implementing C DLLs is much easier on C# than Java? |
|
System64 |
Support
|
79 |
192,763 |
12-12-2020, 12:51 AM |
| |
|
Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?
| Sorry if my question wasn't clear, I meant, how can I enable hardware acceleration support? |
|
System64 |
Support
|
16 |
39,599 |
12-12-2020, 12:53 AM |
| |
|
Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing
|
megamarc Wrote: (02-11-2023, 01:10 AM)
--
I've released Tilengine 2.14 with a layer window feature very similar to the SNES one, enhancing window clipping already implemented:
https://megamarc.itch.... |
|
System64 |
Support
|
8 |
15,505 |
02-11-2023, 02:15 AM |
| |
|
Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?
| My hardware is Intel Core i5 Skylake, Nvidia GTX950M, 12 GB of RAM. |
|
System64 |
Support
|
16 |
39,599 |
12-12-2020, 01:38 AM |
| |
|
Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: [Suggestion] Reziseable window on runtime, limited...
| Hi, I hope you're fine
I have a suggestion for the engine. We can change the size of the window to 1x, 2x, 3x, 4x and 5x. But as far as I know, we cannot change the size on runtime. Is it possible to... |
|
System64 |
Support
|
2 |
5,358 |
03-31-2023, 07:37 PM |
| |
|
Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing
| Hi,
I have a suggestion to improve this feature. What if the user can decide if he wants to show what's inside the rectangle or what's outside of the rectange?
What I mean is currently, the layer ... |
|
System64 |
Support
|
8 |
15,505 |
03-31-2023, 07:40 PM |
| |
|
Thread: Microsoft Windows integration?
Post: RE: Microsoft Windows integration?
| My results :
Code:
--
Tilengine benchmark tool
Written by Megamarc - Nov 29 2020 16:53:32
Library version: 2.8.5
http://www.tilengine.org
Tilengine v2.8.5 64-bit built Nov 29 2020 16:07:06
... |
|
System64 |
Support
|
16 |
39,599 |
12-12-2020, 01:57 AM |
| |
|
Thread: Tilengine on Java
Post: RE: Tilengine on Java
| The reason I'm using Java is I learning it at school so it's the language I know the best.
But I shouldn't have too much trouble to move to C# and Python in the future.
By the way, is the problem ... |
|
System64 |
Support
|
79 |
192,763 |
12-12-2020, 02:06 AM |
| |
|
Thread: [Suggestion] Windowing
Post: RE: [Suggestion] Windowing
|
megamarc Wrote: (04-04-2023, 08:14 PM)
--
Hi!
I think the feature you're looking for is already implemented. It's the last parameter (invert) of function TLN_SetLayerWindow():
https://github.co... |
|
System64 |
Support
|
8 |
15,505 |
04-05-2023, 03:45 PM |
| |
|
Thread: [Suggestion] Reziseable window on runtime, limited FPS, and shaders
Post: RE: [Suggestion] Reziseable window on runtime, lim...
|
megamarc Wrote: (04-05-2023, 01:05 AM)
--
Hi!
I'm fine, thanks :-) hope you too.
1. Window resizing: It could be possible to change the window at runtime, of course. I limited the ability to di... |
|
System64 |
Support
|
2 |
5,358 |
04-05-2023, 04:00 PM |
| |
|
Thread: Tilengine on Java
Post: RE: Tilengine on Java
| I know this JDK, it's pretty good and also Open Source!
Did you downloaded the Version 8? |
|
System64 |
Support
|
79 |
192,763 |
12-12-2020, 03:41 AM |
| |
|
Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: One single layer, no sprites. Pushing Tilengine to...
| Hi, did I just pushed Tilengine to its limits?
Tilengine demo (https://streamable.com/y8hyxh)
Only one layer was used, and there is no sprite at all! |
|
System64 |
Game development topics
|
13 |
23,494 |
04-20-2023, 04:56 AM |
| |
|
Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...
|
megamarc Wrote: (04-21-2023, 08:47 PM)
--
Just one layer?? Let me know how...
Are you using an object layer?
There is another black layer with blue characters and drawing primitives. The moving log... |
|
System64 |
Game development topics
|
13 |
23,494 |
04-21-2023, 09:24 PM |
| |
|
Thread: Tilengine on Java
Post: RE: Tilengine on Java
| Does it work with the normal window? I also have multiples versions of Java, 2 for Java 8 : 32 and 64 bits. The problem is %JAVA_HOME% brings me to a 64-bits version. Is that the thing that causes the... |
|
System64 |
Support
|
79 |
192,763 |
12-12-2020, 09:14 PM |
| |
|
Thread: One single layer, no sprites. Pushing Tilengine to its limits?
Post: RE: One single layer, no sprites. Pushing Tilengin...
|
megamarc Wrote: (04-21-2023, 09:43 PM)
--
Haha you're going quite crazy with it! :D
Yes, a bitmap layer is like a contained framebuffer where you can put anything you want there, but allowing comp... |
|
System64 |
Game development topics
|
13 |
23,494 |
04-21-2023, 09:52 PM |
| |
|
Thread: Tilengine on Java
Post: RE: Tilengine on Java
| Which IDE are you using? I'm using IntelliJ IDEA so I can choose which version is used in the Project Structure window |
|
System64 |
Support
|
79 |
192,763 |
12-13-2020, 05:21 AM |
| |
|
Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...
|
megamarc Wrote: (04-23-2023, 04:24 AM)
--
I've uploaded a new release to GitHub and itch.io, that adds these features to the built-in window:
Support for non-60 Hz refresh rates. Auto adjusted when... |
|
System64 |
News & Announcements
|
8 |
19,114 |
04-23-2023, 05:02 AM |
| |
|
Thread: Tilengine on Java
Post: RE: Tilengine on Java
| Ah yeah then if you want to have to keep both versions of Java, you need to specify the absolute path to the 32-bits compiler or create a new variable environnement
Did you tried with my project? |
|
System64 |
Support
|
79 |
192,763 |
12-13-2020, 05:35 AM |
| |
|
Thread: Tilengine 2.15 supports variable refresh rate monitors
Post: RE: Tilengine 2.15 supports variable refresh rate ...
|
megamarc Wrote: (04-23-2023, 03:44 PM)
--
Hi!
No problem in adding getter/setter for new window scaling factor, thanks for suggesting it.
As I don't have acces to a non-60 Hz display, I'd like ... |
|
System64 |
News & Announcements
|
8 |
19,114 |
04-24-2023, 02:37 AM |
| |
|
Thread: CsTilengine for version 2.9.5
Post: RE: CsTilengine for version 2.9.4
| Oh this is so nice! I didn't want to use the C# bindings because it used an old version of Tilengine. But now, this problem is fixed. By the way I suggest you to make a pull request to the official re... |
|
System64 |
Presentations
|
6 |
17,154 |
04-01-2022, 09:00 PM |