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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: Multiple Gamepad inputs? And a couple more buttons...
| First! In the whole forum, I think!
I'm super keen on this simplistic input system - where the only inputs are 4 directions and 4 action buttons, automatically mapped to the keyboard keys or a gamepa... |
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Domarius |
Support
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22 |
81,394 |
08-23-2017, 08:18 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Ah, if the windowing and input is just for testing, that changes everything! I'll keep that in mind. Actually it would be good if they were marked as such in the documentation, that way I don't assum... |
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Domarius |
Support
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22 |
81,394 |
08-26-2017, 01:17 PM |
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Thread: Smile!
Post: Smile!
| I noticed (on Chrome anyway) that if I type a traditional smiley face (with the colon and bracket) it comes out as the word "Smile" after I post, which looks funny.
:) |
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Domarius |
Forum issues
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8 |
33,135 |
08-26-2017, 01:29 PM |
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Thread: Smile!
Post: RE: Smile!
| Cool, I see it working :) |
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Domarius |
Forum issues
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8 |
33,135 |
08-27-2017, 12:56 AM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Oh yeah that was me gushing over the YouTube videos as well, hahah. Yeah I've been doing this Alex Kidd "de-make" in Pico-8 and the restrictions are cool, and cute... (and I'll be uploading it soon) ... |
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Domarius |
Support
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22 |
81,394 |
08-27-2017, 01:49 AM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Welp, if I'm using SDL2 I assume I'll be using C++. I remember trying to use the C# wrapper for SDL (to start the aforementioned arcade front end interface) but couldn't get it working... I figured i... |
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Domarius |
Support
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22 |
81,394 |
08-27-2017, 11:22 PM |
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Thread: Sprite priority?
Post: RE: Sprite priority?
| Wow, I didn't realise classic systems worked that way :)
I think simplifications like this can be very good. Sure you have to make careful decisions about how to lay out your scene, but sometimes yo... |
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Domarius |
Support
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9 |
35,841 |
09-02-2017, 08:20 AM |
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Thread: Mobile development?
Post: Mobile development?
| Me again :) I understand Tilengine is used as the renderer, and you can use SDL to complete the functionality. I was wondering what libraries would you suggest if I wanted to make a retro mobile game,... |
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Domarius |
Support
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3 |
13,938 |
09-02-2017, 08:28 AM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| I completely agree with your assessment on the comparison between C, C++ and C#. Honestly I felt I should brush up on C++ in case a job requires it, but after my arcade interface project, I won't be ... |
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Domarius |
Support
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22 |
81,394 |
09-02-2017, 08:37 AM |
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Thread: Mobile development?
Post: RE: Mobile development?
| Ah not to worry - it was good to have an insight as to the situation with Tilengine and Android anyway. But it would be good to see Tilengine on the mobile phones some day. |
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Domarius |
Support
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3 |
13,938 |
09-03-2017, 10:06 AM |
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Thread: Sprite priority?
Post: RE: Sprite priority?
| You should :) It's like he went back in time and just brought forward the best bits of retro stuff and all the lessons learned, to make the most appealing mini-computer hardware (emulated) ever. Espe... |
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Domarius |
Support
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9 |
35,841 |
09-03-2017, 10:42 AM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Yes I did see that, I can see what you mean :) |
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Domarius |
Support
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22 |
81,394 |
09-03-2017, 11:39 AM |
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Thread: Stand alone SuperMario clone example not working?
Post: Stand alone SuperMario clone example not working?
| Hey again! Just wanting to check out this Super Mario stand alone project (and for the life of me I can't remember where I got it...)
It keeps complaining "\Properties\AssemblyInfo.cs" and "\Propert... |
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Domarius |
Support
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8 |
28,444 |
09-03-2017, 02:37 PM |
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Thread: i cant install title engine
Post: RE: i cant install title engine
| Sir I would say Tilengine is installed now :)
If you SHIFT+Right Click on your Tilengine folder and click "Open command window here" and then type "install" and press Enter, you should see the result... |
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Domarius |
Support
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12 |
47,950 |
09-03-2017, 02:55 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: "Unable to load DLL 'Tilengine'
| Ok I've run "install", seems to copy some DLLs to some x64 folders.
Opening "Platformer.csproj" caused Visual Studio Community 2017 to upgrade the project, shouldn't be a problem.
Running it gives t... |
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Domarius |
Support
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7 |
25,135 |
09-03-2017, 09:17 PM |
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Thread: Sprite priority?
Post: RE: Sprite priority?
| So true! Like right now in the other thread I just made, hahha...
And you're bang on with Pico-8 - you'll see it even has a website where you can play the games in your web browser directly, easily... |
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Domarius |
Support
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9 |
35,841 |
09-03-2017, 09:23 PM |
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Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...
| Ah that's the URL - just not sure where I saw it, couldn't find it on the website! It's somewhere obvious I know.
I re-downloaded it just to be sure. Now I see - the "Backup" folders are being ma... |
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Domarius |
Support
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8 |
28,444 |
09-03-2017, 09:42 PM |
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Thread: i cant install title engine
Post: RE: i cant install title engine
| Game Maker is free if you only want to make Windows games! Seriously go try it out, there are heaps of tutorials. I've made things with it myself. You will have to do programming in it though, if y... |
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Domarius |
Support
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12 |
47,950 |
09-04-2017, 07:53 AM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
| Progress... of a kind! At least I'm getting a new error.
Got a "File not found" exception in Tilemap.FromFile, went up through the call stack to see it's loading a map, but the map does indeed seem ... |
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Domarius |
Support
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7 |
25,135 |
09-04-2017, 09:49 AM |
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Thread: Stand alone SuperMario clone example not working?
Post: RE: Stand alone SuperMario clone example not worki...
| Ok so - I tried compiling on the command line, I got a SuperMario.vshost.exe in the bin folder, which when I double click it, the windows cursor changes to a loading animation briefly but nothing actu... |
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Domarius |
Support
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8 |
28,444 |
09-04-2017, 10:31 AM |