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    Thread: MOD/Tracker music! SDL does not loop properly
Post: RE: MOD/Tracker music! SDL does not loop properly

Success! FMOD plays looped MOD files correctly.  Hooray.  Geez. If anyone wants any help, just let me know.  But it's just the usual stuff with setting up C++ libraries and refering to FMOD's docum...
Domarius Game development topics 6 26,179 08-04-2018, 08:25 AM
    Thread: MOD/Tracker music! SDL does not loop properly
Post: MOD/Tracker music! SDL does not loop properly

It would be great if this forum had a  "Retro game development" sub forum since that's what we'll be doing with Tilengine!  That's where I'd put this post if it existed. Back on topic; Herein, when I...
Domarius Game development topics 6 26,179 08-03-2018, 08:57 AM
    Thread: I love Tilengine and the 80s :D
Post: RE: I love Tilengine and the 80s :D

I know C# is nicer to program with, but have you guys tried to deploy a stand-alone Linux project with C#? The option I found seems quite clumsy. So for cross platform development I've actually gone ...
Domarius Presentations 9 34,984 08-03-2018, 08:28 AM
    Thread: Spam in the English presentation forum
Post: Spam in the English presentation forum

Ugh.  On the plus side, looks like you've been able to avoid the spam for over a year now.
Domarius Forum issues 1 8,293 08-01-2018, 05:15 PM
    Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: RE: Psudeo 3D (Sprite positions in mode 7 games)

Thanks! I'm going to start experimenting.  I found Eigen (http://eigen.tuxfamily.org/index.php?title=Main_Page) as a recommendation for a straightforward "linear algebra matrix library", I hope it's s...
Domarius Game development topics 5 23,134 07-31-2018, 09:06 AM
    Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: RE: Psudeo 3D (Sprite positions in mode 7 games)

Ah it's probably simple enough when I put the time into it. I just need to go get the code for it. From what I understand, I can store the rotation of the background in a matrix, and then all the sp...
Domarius Game development topics 5 23,134 07-30-2018, 06:32 AM
    Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: Psudeo 3D (Sprite positions in mode 7 games)

I actually understand how Mode 7 3D works - it's actually a scrolling & rotating 2D background, which scales each line wider as you move down the screen, to create a fake perspective effect. If I was...
Domarius Game development topics 5 23,134 07-29-2018, 01:33 AM
    Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials

Yeah that's my thoughts exactly - I know I can do better by combining what I learned, but I haven't had an excuse to make another video yet. I'm glad you think the voice is clear, because I've been w...
Domarius Support 6 22,305 07-24-2018, 08:38 PM
    Thread: Lerp and int/float conversions
Post: RE: Lerp and int/float conversions

That's another reason why I love retro stuff - it's so much simpler, hahah. Ah in case I wasn't clear - I would be doing an explanation of each of the samples you've already included.  For the same...
Domarius Support 11 38,837 07-24-2018, 08:34 PM
    Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials

I'd like to try submitting them for you to upload so everything is in one place, but I'll also consider other hosting, to weigh up the options. Maybe on my own website. Might be able to use it to dra...
Domarius Support 6 22,305 07-22-2018, 12:29 AM
    Thread: TLN_SetRenderTarget parameter
Post: RE: TLN_SetRenderTarget parameter

Ah my pleasure. I feel like Tilengine was made for me. I hope it becomes more well known, perhaps tutorials and videos will help with that! I'll be plugging it on my site when I put up the little ga...
Domarius Support 9 29,528 07-22-2018, 12:21 AM
    Thread: Best place to host Tilengine tutorials
Post: RE: Best place to host Tilengine tutorials

Yeah I was wondering about the format too! I imagined if I wasn't told either way I was going to go with hand made HTML and keep it real simple, so that it's somehow portable when it comes time to put...
Domarius Support 6 22,305 07-21-2018, 07:55 AM
    Thread: Best place to host Tilengine tutorials
Post: Best place to host Tilengine tutorials

Something else I want to do is do a complete but minimum viable example for getting Tilengine set up and rendering with SDL2, under both C++ and C#, on both Windows and Linux. Would that be somethi...
Domarius Support 6 22,305 07-20-2018, 07:57 AM
    Thread: TLN_SetRenderTarget parameter
Post: RE: TLN_SetRenderTarget parameter

Urgh... yeah... that was all stuff I could've fixed myself given enough time, I had a feeling that was the case.  I was going to have another look at it today but I had to put it on hold.  I'll certai...
Domarius Support 9 29,528 07-19-2018, 09:25 PM
    Thread: Lerp and int/float conversions
Post: RE: Lerp and int/float conversions

It's very exciting, I'm really digging these raster effects... I thought it'd be a tonne of math, but I can handle math inside a simple function like lerp - I just need to know what it does and how to...
Domarius Support 11 38,837 07-19-2018, 09:18 PM
    Thread: Lerp and int/float conversions
Post: RE: Lerp and int/float conversions

Perhaps it was just MonoDevelop, but yeah, it was stopping me at the compilation phase... Well, the wiki page still uses the 3 parameter version that I know!  But looking again at your code, particul...
Domarius Support 11 38,837 07-19-2018, 08:00 AM
    Thread: Lerp and int/float conversions
Post: RE: Lerp and int/float conversions

Don't worry! I just converted every parameter in "lerp" to be floats, no more ints, and the effect is perfect! *facepalm* I also learnt an important difference between C++ and C# here; With C++, i...
Domarius Support 11 38,837 07-18-2018, 08:30 PM
    Thread: TLN_SetRenderTarget parameter
Post: RE: TLN_SetRenderTarget parameter

Oh $*%)#... yes I forgot to put TLN_Init() back after commenting out the framebuffer stuff... Ok I've made those changes, now it runs, but when I quit the loop, it again prints "Segmentation fault"...
Domarius Support 9 29,528 07-18-2018, 08:11 PM
    Thread: TLN_SetRenderTarget parameter
Post: RE: TLN_SetRenderTarget parameter

Yeah I think uint8_t* is clearer, I think I've seen it before to represent colour bytes. And yeah I found those parts of the code, no problem :) but here's where I'm actually stuck... Code: --     ...
Domarius Support 9 29,528 07-18-2018, 10:27 AM
    Thread: Lerp and int/float conversions
Post: Lerp and int/float conversions

Just about got the "Barrel" sample converted to C#, just have to add Simon, easy - it's math that's not my strong point! But I think the answer will help me with the rest of the conversions. The sc...
Domarius Support 11 38,837 07-18-2018, 10:17 AM