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Thread: TLN_SetRenderTarget parameter
Post: TLN_SetRenderTarget parameter
| I'll update the docs, but for this one I just wanted to check, because it's code;
On this page: http://tilengine.org/doc/page_render.html it gives TLN_SetRenderTarget a void pointer;
void* framebuffe... |
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Domarius |
Support
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9 |
29,535 |
07-18-2018, 01:56 AM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
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megamarc Wrote: (07-16-2018, 09:52 PM)
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...where you get only one chance to grab something before it flies away forever.
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Ah yes, I do recall that being a thing; we did re-attempt a few levels be... |
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Domarius |
Support
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18 |
64,921 |
07-18-2018, 01:46 AM |
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Thread: Missing "Affine" binding for C Sharp?
Post: Missing "Affine" binding for C Sharp?
| I'm just converting the C samples over to C Sharp as an exercise, and I noticed there's a C Sharp binding for, say, Palette from TFN_Palette, but I don't see one for TFN_Affine.
Oh I suppose if I fin... |
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Domarius |
Support
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1 |
7,630 |
07-16-2018, 03:13 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| I saw the cross-compiling problems you were talking about since I tried to run the C/C++ examples on Linux, and got crashes in Mode7 and SuperMarioClone samples. I had a post all about where they cra... |
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Domarius |
Support
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22 |
75,070 |
07-16-2018, 03:10 PM |
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Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter
| Very true RexyDallas! The Sonic waterfall example is one I've seen mentioned before, and it's great to see people realising this stuff. |
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Domarius |
Support
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9 |
32,577 |
07-16-2018, 06:57 AM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
| Ah yes I do know Rayman Origins! It's got a 4 player co-operative mode and I've played it when I have friends over! Wow that's cool - I felt so far it was more of a colourful breezy kids game, now I'... |
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Domarius |
Support
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18 |
64,921 |
07-14-2018, 10:54 PM |
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Thread: Markup?
Post: RE: Markup?
| Ah I didn't know it was called MyCode. Thank you. |
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Domarius |
Forum issues
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2 |
13,786 |
07-14-2018, 10:41 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Quick question - what is YOUR preferred workflow for building a Tilengine game? Eg. which combination of Windows, Linux, SDL2, C, C#, Python, etc. etc.
And if it's primarily Windows, what workflow wo... |
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Domarius |
Support
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22 |
75,070 |
07-14-2018, 07:48 AM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
| Hahah I know what you mean. I've been hammering away at Gradius on the NES (mini) and good god... is there more than one level? I only just found that out yesterday that, yes, there is more game afte... |
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Domarius |
Support
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18 |
64,921 |
07-13-2018, 09:02 PM |
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Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter
| Yes we grew up with them, but many people our age don't realise... I hear of many people our age going back to play older games (using our LCD monitors and TVs of course) and saying "I don't remember ... |
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Domarius |
Support
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9 |
32,577 |
07-13-2018, 08:58 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Oh don't get me wrong, VS is great. It's just that they clearly couldn't stand another piece of software using C# that they didn't have control over... it would have been nice to just open the projec... |
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Domarius |
Support
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22 |
75,070 |
07-13-2018, 08:48 PM |
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Thread: Documentation menu on website
Post: RE: Documentation menu on website
| Yeah I think that should do it :)
To me it seems like what's in the C/C++ sub menu can really be the "full manual", because it shouldn't be much to look up the correct function call (eg. Python API) ... |
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Domarius |
Forum issues
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5 |
20,511 |
07-13-2018, 08:40 PM |
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Thread: Volunteer to update the docs
Post: RE: Volunteer to update the docs
| Ok I will do a git check out next time I'm doing this stuff again :) |
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Domarius |
Forum issues
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2 |
11,840 |
07-13-2018, 08:27 PM |
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Thread: Forum issues after migration
Post: RE: Forum issues after migration
| :cool: Hey cool, looks like I can type some
Code:
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Code for people to read
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A list of things that work
Bullet points
Inline image tags https://blogs.discovermagazine.com/neuroskeptic/wp-co... |
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Domarius |
Forum issues
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10 |
36,670 |
07-13-2018, 08:24 PM |
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Thread: Volunteer to update the docs
Post: Volunteer to update the docs
| Would you like me to help with the docs? Is that possible?
I noticed setting up Windows and Linux is just a copy paste of what's in Github.
Also I noticed at the bottom of http://tilengine.org/d... |
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Domarius |
Forum issues
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2 |
11,840 |
07-12-2018, 02:07 PM |
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Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter
| Man, Reshade sounds awesome... yeah I was looking at some comparison videos where people were tweaking Skyrim and PUBG.
I'm glad you know what CRT monitors look like for old games :) I've made a cu... |
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Domarius |
Support
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9 |
32,577 |
07-12-2018, 09:01 AM |
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Thread: Documentation menu on website
Post: Documentation menu on website
| This is a website issue, not a forum issue; but I noticed the "Documentation" menu on the website lists 2 options - C/C++, and Python.
When in fact if you open C/C++ you get instructions for the aw... |
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Domarius |
Forum issues
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5 |
20,511 |
07-12-2018, 08:47 AM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Forget I said compile - I can just download it, doh. Sometimes I have my head so far stuck in the details I forget the obvious things. Trying to get MonoDevelop working on Windows really did my head... |
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Domarius |
Support
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22 |
75,070 |
07-12-2018, 08:36 AM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Oh wow, ok. I still need to compile a 64 bit SDL2 then.
Regarding your concerns distributing the DLLs, wouldn't you just provide 32bit and 64bit downloads as you have, and just let the developer k... |
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Domarius |
Support
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22 |
75,070 |
07-11-2018, 11:06 PM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Ah, I see - I didn't try SDL2.dll as well.
I just experimented and from what I can tell, pretty sure the problem is I complied that example on 64bit Linux, so the 32 bit SDL2.dll I have is causing ... |
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Domarius |
Support
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22 |
75,070 |
07-11-2018, 09:48 PM |