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Post Author Forum Replies Views Posted [asc]
    Thread: TLN_SetRenderTarget parameter
Post: TLN_SetRenderTarget parameter

I'll update the docs, but for this one I just wanted to check, because it's code; On this page: http://tilengine.org/doc/page_render.html it gives TLN_SetRenderTarget a void pointer; void* framebuffe...
Domarius Support 9 29,535 07-18-2018, 01:56 AM
    Thread: Pixel modifications
Post: RE: Pixel modifications

megamarc Wrote: (07-16-2018, 09:52 PM) -- ...where you get only one chance to grab something before it flies away forever. -- Ah yes, I do recall that being a thing; we did re-attempt a few levels be...
Domarius Support 18 64,921 07-18-2018, 01:46 AM
    Thread: Missing "Affine" binding for C Sharp?
Post: Missing "Affine" binding for C Sharp?

I'm just converting the C samples over to C Sharp as an exercise, and I noticed there's a C Sharp binding for, say, Palette from TFN_Palette, but I don't see one for TFN_Affine. Oh I suppose if I fin...
Domarius Support 1 7,630 07-16-2018, 03:13 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

I saw the cross-compiling problems you were talking about since I tried to run the C/C++ examples on Linux, and got crashes in Mode7 and SuperMarioClone samples. I had a post all about where they cra...
Domarius Support 22 75,070 07-16-2018, 03:10 PM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Very true RexyDallas! The Sonic waterfall example is one I've seen mentioned before, and it's great to see people realising this stuff.
Domarius Support 9 32,577 07-16-2018, 06:57 AM
    Thread: Pixel modifications
Post: RE: Pixel modifications

Ah yes I do know Rayman Origins! It's got a 4 player co-operative mode and I've played it when I have friends over! Wow that's cool - I felt so far it was more of a colourful breezy kids game, now I'...
Domarius Support 18 64,921 07-14-2018, 10:54 PM
    Thread: Markup?
Post: RE: Markup?

Ah I didn't know it was called MyCode.  Thank you.
Domarius Forum issues 2 13,786 07-14-2018, 10:41 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Quick question - what is YOUR preferred workflow for building a Tilengine game?  Eg. which combination of Windows, Linux, SDL2, C, C#, Python, etc. etc. And if it's primarily Windows, what workflow wo...
Domarius Support 22 75,070 07-14-2018, 07:48 AM
    Thread: Pixel modifications
Post: RE: Pixel modifications

Hahah I know what you mean. I've been hammering away at Gradius on the NES (mini) and good god... is there more than one level? I only just found that out yesterday that, yes, there is more game afte...
Domarius Support 18 64,921 07-13-2018, 09:02 PM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Yes we grew up with them, but many people our age don't realise... I hear of many people our age going back to play older games (using our LCD monitors and TVs of course) and saying "I don't remember ...
Domarius Support 9 32,577 07-13-2018, 08:58 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Oh don't get me wrong, VS is great.  It's just that they clearly couldn't stand another piece of software using C# that they didn't have control over... it would have been nice to just open the projec...
Domarius Support 22 75,070 07-13-2018, 08:48 PM
    Thread: Documentation menu on website
Post: RE: Documentation menu on website

Yeah I think that should do it :) To me it seems like what's in the C/C++ sub menu can really be the "full manual", because it shouldn't be much to look up the correct function call (eg. Python API) ...
Domarius Forum issues 5 20,511 07-13-2018, 08:40 PM
    Thread: Volunteer to update the docs
Post: RE: Volunteer to update the docs

Ok I will do a git check out next time I'm doing this stuff again :)
Domarius Forum issues 2 11,840 07-13-2018, 08:27 PM
    Thread: Forum issues after migration
Post: RE: Forum issues after migration

:cool: Hey cool, looks like I can type some Code: -- Code for people to read -- A list of things that work Bullet points Inline image tags https://blogs.discovermagazine.com/neuroskeptic/wp-co...
Domarius Forum issues 10 36,670 07-13-2018, 08:24 PM
    Thread: Volunteer to update the docs
Post: Volunteer to update the docs

Would you like me to help with the docs? Is that possible? I noticed setting up Windows and Linux is just a copy paste of what's in Github. Also I noticed at the bottom of http://tilengine.org/d...
Domarius Forum issues 2 11,840 07-12-2018, 02:07 PM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Man, Reshade sounds awesome... yeah I was looking at some comparison videos where people were tweaking Skyrim and PUBG. I'm glad you know what CRT monitors look like for old games :) I've made a cu...
Domarius Support 9 32,577 07-12-2018, 09:01 AM
    Thread: Documentation menu on website
Post: Documentation menu on website

This is a website issue, not a forum issue; but I noticed the "Documentation" menu on the website lists 2 options - C/C++, and Python. When in fact if you open C/C++ you get instructions for the aw...
Domarius Forum issues 5 20,511 07-12-2018, 08:47 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Forget I said compile - I can just download it, doh. Sometimes I have my head so far stuck in the details I forget the obvious things. Trying to get MonoDevelop working on Windows really did my head...
Domarius Support 22 75,070 07-12-2018, 08:36 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Oh wow, ok. I still need to compile a 64 bit SDL2 then. Regarding your concerns distributing the DLLs, wouldn't you just provide 32bit and 64bit downloads as you have, and just let the developer k...
Domarius Support 22 75,070 07-11-2018, 11:06 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Ah, I see - I didn't try SDL2.dll as well. I just experimented and from what I can tell, pretty sure the problem is I complied that example on 64bit Linux, so the 32 bit SDL2.dll I have is causing ...
Domarius Support 22 75,070 07-11-2018, 09:48 PM