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Thread: Forum issues after migration
Post: RE: Forum issues after migration
| Hmm actually; Wix still comes pretty close to meeting those requirements - maybe not quite, but closer than you think. They've come a long way.
I have to say some things about Wix - not because I'm ... |
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Domarius |
Forum issues
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10 |
36,637 |
07-11-2018, 09:36 PM |
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Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter
| Ah yes I see. I hadn't actually considered the performance hit such an advanced emulation would require :) Fair enough - I see this is outside the scope of Tilengine but someone else could add it if... |
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Domarius |
Support
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9 |
32,568 |
07-11-2018, 10:09 AM |
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Thread: Forum issues after migration
Post: RE: Forum issues after migration
| Ohh ok - I still had my eye on them based on your recommendation. Still using Wix.com for my www.domariusgames.com site for now. But I want to try using something like Html5Up or Bootstrap and see w... |
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Domarius |
Forum issues
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10 |
36,637 |
07-11-2018, 09:54 AM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Question: The "Platformer.exe" that I built sucessfully in Linux, should it run just fine in Windows? I tried, and it crashed with a "DllNotFound". I tried putting the TileEngine.dll from the newly d... |
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Domarius |
Support
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22 |
75,037 |
07-11-2018, 09:51 AM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
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megamarc Wrote: (07-10-2018, 10:34 PM)
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Yes, you're lucky... after releasing the source code, I've found that building on different environments is like HELL.
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Haha, now we know why people inven... |
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Domarius |
Support
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22 |
75,037 |
07-11-2018, 09:31 AM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
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megamarc Wrote: (07-10-2018, 04:06 PM)
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I don't know what happened to your first run of the C# platformer sample and why it worked ok from second time onwards. I'm glad you have it already running!... |
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Domarius |
Support
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22 |
75,037 |
07-10-2018, 09:16 PM |
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Thread: Forum issues after migration
Post: RE: Forum issues after migration
| Oh, so Hostinger didn't work out? What happened?
Who's your new host? |
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Domarius |
Forum issues
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10 |
36,637 |
07-10-2018, 09:11 PM |
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Thread: Check out the NES Mini CRT filter
Post: Check out the NES Mini CRT filter
| The NES Mini https://www.nintendo.com/nes-classic is (quietly!) on sale again world wide for some reason, and I just got mine from EB Games!
Megamarc since you're clearly into retro games, I'd real... |
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Domarius |
Support
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9 |
32,568 |
07-10-2018, 07:23 AM |
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Thread: Forum issues after migration
Post: Clickable smileys don't work
| I'm clicking the smileys on the panel on the left and nothing is happening :) Just manually typed one then.
I wanted the confused face in the other thread but :/ wasn't interpreted. |
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Domarius |
Forum issues
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10 |
36,637 |
07-10-2018, 06:41 AM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Ok I got there - in the end! There were 2 strange problems.
I got to "sudo ./install" and got an error;
Code:
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domarius@Domarius-LinuxMint /mnt/user/Users/Clint/Documents/My Files/Game Developm... |
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Domarius |
Support
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22 |
75,037 |
07-10-2018, 06:39 AM |
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Thread: Markup?
Post: Markup?
| I find myself googling the MyBB markup codes for some things, like how to insert images inline, bold is easy to remember, I see the code one works - but a simple link had me stumped, even searching fo... |
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Domarius |
Forum issues
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2 |
13,773 |
07-10-2018, 05:56 AM |
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Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience
| Thanks I really appreciate your insight :) Thank you for pointing out that the mod playback just comes from SDL_sound. It's a little thing but I overlooked that, and it's good to know it's as easy as... |
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Domarius |
Support
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22 |
75,037 |
07-09-2018, 04:22 PM |
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Thread: Building & cross compiling experience
Post: Building & cross compiling experience
| Hi Megamarc - I went on a tangent in my other post, and since it's a bit quiet here, I figured I'd make this a new post, as I'd like to get your thoughts on a couple things. I may have found a reason... |
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Domarius |
Support
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22 |
75,037 |
07-07-2018, 09:40 AM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
| Yeah - I was showing a co-worker a video of an Atari 2600 game, and explaining how those black lines on the left hand side was the CPU being told to actually process the game logic while it skipped ov... |
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Domarius |
Support
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13 |
45,044 |
07-03-2018, 12:29 PM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
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megamarc Wrote: (06-24-2018, 04:39 PM)
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Thanks for the screenshots!
Is the Pico-8 16-color palette fixed or programmable? (i.e. you can choose what 16 colors compose your palette).
Although many cl... |
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Domarius |
Support
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18 |
64,902 |
07-03-2018, 12:23 PM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
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megamarc Wrote: (05-30-2018, 03:57 AM)
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the ability to use unlimited 256-color palettes is more than enough
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Yeah if you can have 256 palletes for every single item, there isn't any reason the ... |
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Domarius |
Support
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18 |
64,902 |
06-05-2018, 04:49 PM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
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Daniel H. Wrote: (05-30-2018, 05:40 AM)
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Thanks for the response. I enjoy reading some of these threads where you guys share your knowledge of retro games. It's very interesting.
So how does it ... |
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Domarius |
Support
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13 |
45,044 |
06-05-2018, 11:42 AM |
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Thread: Sprite Rotation
Post: RE: Sprite Rotation
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megamarc Wrote: (05-18-2018, 05:37 PM)
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At this moment sprites don't support any kind of rotation yet (just scaling with TLN_SetSpriteScaling() (http://www.tilengine.org/doc/_sprite_8c.html#a7f9741... |
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Domarius |
Support
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13 |
45,044 |
05-27-2018, 07:55 AM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
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megamarc Wrote: (05-21-2018, 05:58 PM)
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Don't worry if you end not using Tilengine! I thought that having full bitmaps was a good idea that could give much value while being easy to implement, so h... |
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Domarius |
Support
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18 |
64,902 |
05-27-2018, 07:37 AM |
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Thread: Pixel modifications
Post: RE: Pixel modifications
| Wow that is amazing that you could do it so quick!
I should make an attempt with Godot first, as I've been led to believe this sort of approach is reasonable with Godot's 2D pixel engine. I don't ... |
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Domarius |
Support
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18 |
64,902 |
05-21-2018, 04:28 PM |