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Post Author Forum Replies Views Posted [asc]
    Thread: Forum issues after migration
Post: RE: Forum issues after migration

Hmm actually; Wix still comes pretty close to meeting those requirements - maybe not quite, but closer than you think. They've come a long way. I have to say some things about Wix - not because I'm ...
Domarius Forum issues 10 36,637 07-11-2018, 09:36 PM
    Thread: Check out the NES Mini CRT filter
Post: RE: Check out the NES Mini CRT filter

Ah yes I see. I hadn't actually considered the performance hit such an advanced emulation would require :) Fair enough - I see this is outside the scope of Tilengine but someone else could add it if...
Domarius Support 9 32,568 07-11-2018, 10:09 AM
    Thread: Forum issues after migration
Post: RE: Forum issues after migration

Ohh ok - I still had my eye on them based on your recommendation. Still using Wix.com for my www.domariusgames.com site for now. But I want to try using something like Html5Up or Bootstrap and see w...
Domarius Forum issues 10 36,637 07-11-2018, 09:54 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Question: The "Platformer.exe" that I built sucessfully in Linux, should it run just fine in Windows? I tried, and it crashed with a "DllNotFound". I tried putting the TileEngine.dll from the newly d...
Domarius Support 22 75,037 07-11-2018, 09:51 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

megamarc Wrote: (07-10-2018, 10:34 PM) -- Yes, you're lucky... after releasing the source code, I've found that building on different environments is like HELL. -- Haha, now we know why people inven...
Domarius Support 22 75,037 07-11-2018, 09:31 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

megamarc Wrote: (07-10-2018, 04:06 PM) -- I don't know what happened to your first run of the C# platformer sample and why it worked ok from second time onwards. I'm glad you have it already running!...
Domarius Support 22 75,037 07-10-2018, 09:16 PM
    Thread: Forum issues after migration
Post: RE: Forum issues after migration

Oh, so Hostinger didn't work out? What happened? Who's your new host?
Domarius Forum issues 10 36,637 07-10-2018, 09:11 PM
    Thread: Check out the NES Mini CRT filter
Post: Check out the NES Mini CRT filter

The NES Mini https://www.nintendo.com/nes-classic is (quietly!) on sale again world wide for some reason, and I just got mine from EB Games! Megamarc since you're clearly into retro games, I'd real...
Domarius Support 9 32,568 07-10-2018, 07:23 AM
    Thread: Forum issues after migration
Post: Clickable smileys don't work

I'm clicking the smileys on the panel on the left and nothing is happening :) Just manually typed one then. I wanted the confused face in the other thread but :/ wasn't interpreted.
Domarius Forum issues 10 36,637 07-10-2018, 06:41 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Ok I got there - in the end! There were 2 strange problems. I got to "sudo ./install" and got an error; Code: -- domarius@Domarius-LinuxMint /mnt/user/Users/Clint/Documents/My Files/Game Developm...
Domarius Support 22 75,037 07-10-2018, 06:39 AM
    Thread: Markup?
Post: Markup?

I find myself googling the MyBB markup codes for some things, like how to insert images inline, bold is easy to remember, I see the code one works - but a simple link had me stumped, even searching fo...
Domarius Forum issues 2 13,773 07-10-2018, 05:56 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Thanks I really appreciate your insight :) Thank you for pointing out that the mod playback just comes from SDL_sound. It's a little thing but I overlooked that, and it's good to know it's as easy as...
Domarius Support 22 75,037 07-09-2018, 04:22 PM
    Thread: Building & cross compiling experience
Post: Building & cross compiling experience

Hi Megamarc - I went on a tangent in my other post, and since it's a bit quiet here, I figured I'd make this a new post, as I'd like to get your thoughts on a couple things. I may have found a reason...
Domarius Support 22 75,037 07-07-2018, 09:40 AM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Yeah - I was showing a co-worker a video of an Atari 2600 game, and explaining how those black lines on the left hand side was the CPU being told to actually process the game logic while it skipped ov...
Domarius Support 13 45,044 07-03-2018, 12:29 PM
    Thread: Pixel modifications
Post: RE: Pixel modifications

megamarc Wrote: (06-24-2018, 04:39 PM) -- Thanks for the screenshots! Is the Pico-8 16-color palette fixed or programmable? (i.e. you can choose what 16 colors compose your palette). Although many cl...
Domarius Support 18 64,902 07-03-2018, 12:23 PM
    Thread: Pixel modifications
Post: RE: Pixel modifications

megamarc Wrote: (05-30-2018, 03:57 AM) -- the ability to use unlimited 256-color palettes is more than enough -- Yeah if you can have 256 palletes for every single item, there isn't any reason the ...
Domarius Support 18 64,902 06-05-2018, 04:49 PM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Daniel H. Wrote: (05-30-2018, 05:40 AM) -- Thanks for the response. I enjoy reading some of these threads where you guys share your knowledge of retro games. It's very interesting. So how does it ...
Domarius Support 13 45,044 06-05-2018, 11:42 AM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

megamarc Wrote: (05-18-2018, 05:37 PM) -- At this moment sprites don't support any kind of rotation yet (just scaling with TLN_SetSpriteScaling() (http://www.tilengine.org/doc/_sprite_8c.html#a7f9741...
Domarius Support 13 45,044 05-27-2018, 07:55 AM
    Thread: Pixel modifications
Post: RE: Pixel modifications

megamarc Wrote: (05-21-2018, 05:58 PM) -- Don't worry if you end not using Tilengine! I thought that having full bitmaps was a good idea that could give much value while being easy to implement, so h...
Domarius Support 18 64,902 05-27-2018, 07:37 AM
    Thread: Pixel modifications
Post: RE: Pixel modifications

Wow that is amazing that you could do it so quick! I should make an attempt with Godot first, as I've been led to believe this sort of approach is reasonable with Godot's 2D pixel engine.  I don't ...
Domarius Support 18 64,902 05-21-2018, 04:28 PM