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Search Results
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Thread: Sprite priority?
Post: RE: Sprite priority?
| So true! Like right now in the other thread I just made, hahha...
And you're bang on with Pico-8 - you'll see it even has a website where you can play the games in your web browser directly, easily... |
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Domarius |
Support
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9 |
35,851 |
09-03-2017, 09:23 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: "Unable to load DLL 'Tilengine'
| Ok I've run "install", seems to copy some DLLs to some x64 folders.
Opening "Platformer.csproj" caused Visual Studio Community 2017 to upgrade the project, shouldn't be a problem.
Running it gives t... |
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Domarius |
Support
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7 |
25,140 |
09-03-2017, 09:17 PM |
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Thread: i cant install title engine
Post: RE: i cant install title engine
| Sir I would say Tilengine is installed now :)
If you SHIFT+Right Click on your Tilengine folder and click "Open command window here" and then type "install" and press Enter, you should see the result... |
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Domarius |
Support
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12 |
47,972 |
09-03-2017, 02:55 PM |
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Thread: Stand alone SuperMario clone example not working?
Post: Stand alone SuperMario clone example not working?
| Hey again! Just wanting to check out this Super Mario stand alone project (and for the life of me I can't remember where I got it...)
It keeps complaining "\Properties\AssemblyInfo.cs" and "\Propert... |
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Domarius |
Support
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8 |
28,450 |
09-03-2017, 02:37 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Yes I did see that, I can see what you mean :) |
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Domarius |
Support
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22 |
81,421 |
09-03-2017, 11:39 AM |
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Thread: Sprite priority?
Post: RE: Sprite priority?
| You should :) It's like he went back in time and just brought forward the best bits of retro stuff and all the lessons learned, to make the most appealing mini-computer hardware (emulated) ever. Espe... |
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Domarius |
Support
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9 |
35,851 |
09-03-2017, 10:42 AM |
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Thread: Mobile development?
Post: RE: Mobile development?
| Ah not to worry - it was good to have an insight as to the situation with Tilengine and Android anyway. But it would be good to see Tilengine on the mobile phones some day. |
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Domarius |
Support
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3 |
13,943 |
09-03-2017, 10:06 AM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| I completely agree with your assessment on the comparison between C, C++ and C#. Honestly I felt I should brush up on C++ in case a job requires it, but after my arcade interface project, I won't be ... |
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Domarius |
Support
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22 |
81,421 |
09-02-2017, 08:37 AM |
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Thread: Mobile development?
Post: Mobile development?
| Me again :) I understand Tilengine is used as the renderer, and you can use SDL to complete the functionality. I was wondering what libraries would you suggest if I wanted to make a retro mobile game,... |
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Domarius |
Support
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3 |
13,943 |
09-02-2017, 08:28 AM |
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Thread: Sprite priority?
Post: RE: Sprite priority?
| Wow, I didn't realise classic systems worked that way :)
I think simplifications like this can be very good. Sure you have to make careful decisions about how to lay out your scene, but sometimes yo... |
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Domarius |
Support
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9 |
35,851 |
09-02-2017, 08:20 AM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Welp, if I'm using SDL2 I assume I'll be using C++. I remember trying to use the C# wrapper for SDL (to start the aforementioned arcade front end interface) but couldn't get it working... I figured i... |
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Domarius |
Support
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22 |
81,421 |
08-27-2017, 11:22 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Oh yeah that was me gushing over the YouTube videos as well, hahah. Yeah I've been doing this Alex Kidd "de-make" in Pico-8 and the restrictions are cool, and cute... (and I'll be uploading it soon) ... |
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Domarius |
Support
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22 |
81,421 |
08-27-2017, 01:49 AM |
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Thread: Smile!
Post: RE: Smile!
| Cool, I see it working :) |
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Domarius |
Forum issues
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8 |
33,162 |
08-27-2017, 12:56 AM |
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Thread: Smile!
Post: Smile!
| I noticed (on Chrome anyway) that if I type a traditional smiley face (with the colon and bracket) it comes out as the word "Smile" after I post, which looks funny.
:) |
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Domarius |
Forum issues
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8 |
33,162 |
08-26-2017, 01:29 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...
| Ah, if the windowing and input is just for testing, that changes everything! I'll keep that in mind. Actually it would be good if they were marked as such in the documentation, that way I don't assum... |
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Domarius |
Support
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22 |
81,421 |
08-26-2017, 01:17 PM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: Multiple Gamepad inputs? And a couple more buttons...
| First! In the whole forum, I think!
I'm super keen on this simplistic input system - where the only inputs are 4 directions and 4 action buttons, automatically mapped to the keyboard keys or a gamepa... |
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Domarius |
Support
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22 |
81,421 |
08-23-2017, 08:18 PM |