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Post Author [desc] Forum Replies Views Posted
    Thread: TLN_SetSpriteBlendMode to highlight items
Post: RE: TLN_SetSpriteBlendMode to highlight items

Thanks guys :) I have to say, I'm really missing the palette swapping, I'm making an update to the game, and just manually created 8 colour variations of 3 new animals, each - something that could hav...
Domarius Support 10 33,801 09-12-2018, 07:42 PM
    Thread: TLN_SetSpriteBlendMode to highlight items
Post: RE: TLN_SetSpriteBlendMode to highlight items

Hey thanks for the tip - I would like the cheapest way to build for Mac, and I've been looking into options similar to what you described, but haven't tried anything yet.
Domarius Support 10 33,801 09-13-2018, 07:15 AM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

You know, that makes sense when you put it like that - you're a graphics programming guy that took an interest in retro graphics and started to make an experiment.  So you came in from a different ang...
Domarius Presentations 11 25,122 03-06-2019, 07:07 PM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

Whooops, it crossed my mind to make it clear that Super Jump 'n Bump wasn't Tilengine, but in my excitement I forgot that bit :) And yes Richard, a full fledged trailer is in the works, so a video wil...
Domarius Presentations 11 25,122 03-07-2019, 01:55 PM
  Heart Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: Multiple Gamepad inputs? And a couple more buttons...

First! In the whole forum, I think! I'm super keen on this simplistic input system - where the only inputs are 4 directions and 4 action buttons, automatically mapped to the keyboard keys or a gamepa...
Domarius Support 22 81,394 08-23-2017, 08:18 PM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

That's very cool, I hope someone is able to do that. My biggest concern is always multiplatform deployment. I got a Tilengine test project compiling on Windows and Linux, but I haven't set up a Mac (...
Domarius Presentations 11 25,122 03-08-2019, 09:39 AM
    Thread: Tilengine vs shaders
Post: RE: Tilengine vs shaders

I like reading your take on these technologies, it's particularly insightful because I don't have the same coding experience background you have. I'd want to see my Tilengine game running on the Nint...
Domarius Game development topics 6 18,104 08-03-2021, 09:02 AM
    Thread: Pixel modifications
Post: RE: Pixel modifications

megamarc Wrote: (06-24-2018, 04:39 PM) -- Thanks for the screenshots! Is the Pico-8 16-color palette fixed or programmable? (i.e. you can choose what 16 colors compose your palette). Although many cl...
Domarius Support 18 64,902 07-03-2018, 12:23 PM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

Well if I could justify the time I'd use GDNative and implement FMOD support directly into Godot, no need to re-invent the wheel! FMOD already gives you intimate control over the MOD file playback. ...
Domarius Presentations 11 25,122 03-09-2019, 10:40 PM
    Thread: Sprite Rotation
Post: RE: Sprite Rotation

Yeah - I was showing a co-worker a video of an Atari 2600 game, and explaining how those black lines on the left hand side was the CPU being told to actually process the game logic while it skipped ov...
Domarius Support 13 45,044 07-03-2018, 12:29 PM
    Thread: I can't install Tileengine
Post: RE: I can't install Tileengine

Yes this is a development library, if you don't know what that means, then you need to do some other learning first. I promised Megamarc I'd do a video so that anyone can set it up (so they at least k...
Domarius Support 2 9,651 03-11-2019, 06:34 AM
    Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: RE: Multiple Gamepad inputs? And a couple more but...

Ah, if the windowing and input is just for testing, that changes everything! I'll keep that in mind.  Actually it would be good if they were marked as such in the documentation, that way I don't assum...
Domarius Support 22 81,394 08-26-2017, 01:17 PM
    Thread: Building & cross compiling experience
Post: Building & cross compiling experience

Hi Megamarc - I went on a tangent in my other post, and since it's a bit quiet here, I figured I'd make this a new post, as I'd like to get your thoughts on a couple things. I may have found a reason...
Domarius Support 22 75,037 07-07-2018, 09:40 AM
    Thread: Drawing a background of tiles
Post: Drawing a background of tiles

Megamarc, I am always wondering this... I'm sure the information may be out there in some form but it'd be good to just get a straight answer; Retro game systems use tile based backgrounds - the bitm...
Domarius Game development topics 10 38,076 10-02-2018, 10:14 PM
    Thread: Smile!
Post: Smile!

I noticed (on Chrome anyway) that if I type a traditional smiley face (with the colon and bracket) it comes out as the word "Smile" after I post, which looks funny. :)
Domarius Forum issues 8 33,135 08-26-2017, 01:29 PM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Thanks I really appreciate your insight :) Thank you for pointing out that the mod playback just comes from SDL_sound. It's a little thing but I overlooked that, and it's good to know it's as easy as...
Domarius Support 22 75,037 07-09-2018, 04:22 PM
    Thread: Megamarc, what motivates you to make an engine?
Post: RE: Megamarc, what motivates you to make an engine...

Ohh ok, so you have different sound banks for the same actor, maybe one shouting angrily, one sad, one excited, etc. etc.?
Domarius Presentations 11 25,122 03-14-2019, 06:51 PM
    Thread: Markup?
Post: Markup?

I find myself googling the MyBB markup codes for some things, like how to insert images inline, bold is easy to remember, I see the code one works - but a simple link had me stumped, even searching fo...
Domarius Forum issues 2 13,773 07-10-2018, 05:56 AM
    Thread: Building & cross compiling experience
Post: RE: Building & cross compiling experience

Ok I got there - in the end! There were 2 strange problems. I got to "sudo ./install" and got an error; Code: -- domarius@Domarius-LinuxMint /mnt/user/Users/Clint/Documents/My Files/Game Developm...
Domarius Support 22 75,037 07-10-2018, 06:39 AM
    Thread: Forum issues after migration
Post: Clickable smileys don't work

I'm clicking the smileys on the panel on the left and nothing is happening :) Just manually typed one then. I wanted the confused face in the other thread but :/ wasn't interpreted.
Domarius Forum issues 10 36,638 07-10-2018, 06:41 AM