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Post [desc] Author Forum Replies Views Posted
    Thread: "Unable to load DLL 'Tilengine'
Post: "Unable to load DLL 'Tilengine'

Ok I've run "install", seems to copy some DLLs to some x64 folders. Opening "Platformer.csproj" caused Visual Studio Community 2017 to upgrade the project, shouldn't be a problem. Running it gives t...
Domarius Support 7 25,135 09-03-2017, 09:17 PM
    Thread: Best place to host Tilengine tutorials
Post: Best place to host Tilengine tutorials

Something else I want to do is do a complete but minimum viable example for getting Tilengine set up and rendering with SDL2, under both C++ and C#, on both Windows and Linux. Would that be somethi...
Domarius Support 6 22,305 07-20-2018, 07:57 AM
    Thread: Building & cross compiling experience
Post: Building & cross compiling experience

Hi Megamarc - I went on a tangent in my other post, and since it's a bit quiet here, I figured I'd make this a new post, as I'd like to get your thoughts on a couple things. I may have found a reason...
Domarius Support 22 75,037 07-07-2018, 09:40 AM
    Thread: Check out the NES Mini CRT filter
Post: Check out the NES Mini CRT filter

The NES Mini https://www.nintendo.com/nes-classic is (quietly!) on sale again world wide for some reason, and I just got mine from EB Games! Megamarc since you're clearly into retro games, I'd real...
Domarius Support 9 32,568 07-10-2018, 07:23 AM
    Thread: Forum issues after migration
Post: Clickable smileys don't work

I'm clicking the smileys on the panel on the left and nothing is happening :) Just manually typed one then. I wanted the confused face in the other thread but :/ wasn't interpreted.
Domarius Forum issues 10 36,637 07-10-2018, 06:41 AM
    Thread: Documentation menu on website
Post: Documentation menu on website

This is a website issue, not a forum issue; but I noticed the "Documentation" menu on the website lists 2 options - C/C++, and Python. When in fact if you open C/C++ you get instructions for the aw...
Domarius Forum issues 5 20,492 07-12-2018, 08:47 AM
    Thread: Drawing a background of tiles
Post: Drawing a background of tiles

Megamarc, I am always wondering this... I'm sure the information may be out there in some form but it'd be good to just get a straight answer; Retro game systems use tile based backgrounds - the bitm...
Domarius Game development topics 10 38,076 10-02-2018, 10:14 PM
    Thread: Dynamic circle effect from Contra 3 / Probotector
Post: Dynamic circle effect from Contra 3 / Probotector

So, this perfect circle shield, pulsating (time code linked) https://youtu.be/hGUw3C0XzWI?t=25 And this expanding perfect circle, flashing (time code linked) https://youtu.be/hGUw3C0XzWI?t=887 ...
Domarius Support 10 18,055 08-08-2018, 07:28 PM
    Thread: Lerp and int/float conversions
Post: Lerp and int/float conversions

Just about got the "Barrel" sample converted to C#, just have to add Simon, easy - it's math that's not my strong point! But I think the answer will help me with the rest of the conversions. The sc...
Domarius Support 11 38,835 07-18-2018, 10:17 AM
    Thread: Markup?
Post: Markup?

I find myself googling the MyBB markup codes for some things, like how to insert images inline, bold is easy to remember, I see the code one works - but a simple link had me stumped, even searching fo...
Domarius Forum issues 2 13,773 07-10-2018, 05:56 AM
    Thread: Megamarc, what motivates you to make an engine?
Post: Megamarc, what motivates you to make an engine?

I figure this belongs in this board :) Megamarc, I'm somewhat intrigued that you put so much work into this engine for free but have never made a game with it. I imagine if I made it, the first thi...
Domarius Presentations 11 25,122 03-02-2019, 07:03 PM
    Thread: Missing "Affine" binding for C Sharp?
Post: Missing "Affine" binding for C Sharp?

I'm just converting the C samples over to C Sharp as an exercise, and I noticed there's a C Sharp binding for, say, Palette from TFN_Palette, but I don't see one for TFN_Affine. Oh I suppose if I fin...
Domarius Support 1 7,627 07-16-2018, 03:13 PM
    Thread: Mobile development?
Post: Mobile development?

Me again :) I understand Tilengine is used as the renderer, and you can use SDL to complete the functionality. I was wondering what libraries would you suggest if I wanted to make a retro mobile game,...
Domarius Support 3 13,937 09-02-2017, 08:28 AM
    Thread: MOD/Tracker music! SDL does not loop properly
Post: MOD/Tracker music! SDL does not loop properly

It would be great if this forum had a  "Retro game development" sub forum since that's what we'll be doing with Tilengine!  That's where I'd put this post if it existed. Back on topic; Herein, when I...
Domarius Game development topics 6 26,179 08-03-2018, 08:57 AM
  Heart Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: Multiple Gamepad inputs? And a couple more buttons...

First! In the whole forum, I think! I'm super keen on this simplistic input system - where the only inputs are 4 directions and 4 action buttons, automatically mapped to the keyboard keys or a gamepa...
Domarius Support 22 81,393 08-23-2017, 08:18 PM
    Thread: Pixel modifications
Post: Pixel modifications

What I mean is - maybe a game like Worms, or Lemmings, where the terrain can be eaten away pixels at a time. Or even a "blood/paint splat" system where colours can build up on a surface over time, ...
Domarius Support 18 64,902 09-26-2017, 11:28 AM
    Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: Psudeo 3D (Sprite positions in mode 7 games)

I actually understand how Mode 7 3D works - it's actually a scrolling & rotating 2D background, which scales each line wider as you move down the screen, to create a fake perspective effect. If I was...
Domarius Game development topics 5 23,134 07-29-2018, 01:33 AM
    Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'

Progress... of a kind!  At least I'm getting a new error. Got a "File not found" exception in Tilemap.FromFile, went up through the call stack to see it's loading a map, but the map does indeed seem ...
Domarius Support 7 25,135 09-04-2017, 09:49 AM
    Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'

That did it! Thanks :) I see the Sonic stage with the CRT filter and can scroll around with the arrow keys. So is there an update coming from you that will mean we don't have to do that "working d...
Domarius Support 7 25,135 09-04-2017, 05:38 PM
    Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'

This works out of the box now :) csharp Platformer example project builds and runs just fine in Visual Studio 2017.
Domarius Support 7 25,135 09-09-2017, 10:39 PM