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Search Results
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Thread: "Unable to load DLL 'Tilengine'
Post: "Unable to load DLL 'Tilengine'
| Ok I've run "install", seems to copy some DLLs to some x64 folders.
Opening "Platformer.csproj" caused Visual Studio Community 2017 to upgrade the project, shouldn't be a problem.
Running it gives t... |
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Domarius |
Support
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7 |
25,135 |
09-03-2017, 09:17 PM |
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Thread: Best place to host Tilengine tutorials
Post: Best place to host Tilengine tutorials
| Something else I want to do is do a complete but minimum viable example for getting Tilengine set up and rendering with SDL2, under both C++ and C#, on both Windows and Linux.
Would that be somethi... |
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Domarius |
Support
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6 |
22,305 |
07-20-2018, 07:57 AM |
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Thread: Building & cross compiling experience
Post: Building & cross compiling experience
| Hi Megamarc - I went on a tangent in my other post, and since it's a bit quiet here, I figured I'd make this a new post, as I'd like to get your thoughts on a couple things. I may have found a reason... |
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Domarius |
Support
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22 |
75,037 |
07-07-2018, 09:40 AM |
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Thread: Check out the NES Mini CRT filter
Post: Check out the NES Mini CRT filter
| The NES Mini https://www.nintendo.com/nes-classic is (quietly!) on sale again world wide for some reason, and I just got mine from EB Games!
Megamarc since you're clearly into retro games, I'd real... |
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Domarius |
Support
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9 |
32,568 |
07-10-2018, 07:23 AM |
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Thread: Forum issues after migration
Post: Clickable smileys don't work
| I'm clicking the smileys on the panel on the left and nothing is happening :) Just manually typed one then.
I wanted the confused face in the other thread but :/ wasn't interpreted. |
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Domarius |
Forum issues
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10 |
36,637 |
07-10-2018, 06:41 AM |
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Thread: Documentation menu on website
Post: Documentation menu on website
| This is a website issue, not a forum issue; but I noticed the "Documentation" menu on the website lists 2 options - C/C++, and Python.
When in fact if you open C/C++ you get instructions for the aw... |
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Domarius |
Forum issues
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5 |
20,492 |
07-12-2018, 08:47 AM |
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Thread: Drawing a background of tiles
Post: Drawing a background of tiles
| Megamarc, I am always wondering this... I'm sure the information may be out there in some form but it'd be good to just get a straight answer;
Retro game systems use tile based backgrounds - the bitm... |
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Domarius |
Game development topics
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10 |
38,076 |
10-02-2018, 10:14 PM |
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Thread: Dynamic circle effect from Contra 3 / Probotector
Post: Dynamic circle effect from Contra 3 / Probotector
| So, this perfect circle shield, pulsating (time code linked)
https://youtu.be/hGUw3C0XzWI?t=25
And this expanding perfect circle, flashing (time code linked)
https://youtu.be/hGUw3C0XzWI?t=887
... |
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Domarius |
Support
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10 |
18,055 |
08-08-2018, 07:28 PM |
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Thread: Lerp and int/float conversions
Post: Lerp and int/float conversions
| Just about got the "Barrel" sample converted to C#, just have to add Simon, easy - it's math that's not my strong point! But I think the answer will help me with the rest of the conversions.
The sc... |
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Domarius |
Support
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11 |
38,835 |
07-18-2018, 10:17 AM |
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Thread: Markup?
Post: Markup?
| I find myself googling the MyBB markup codes for some things, like how to insert images inline, bold is easy to remember, I see the code one works - but a simple link had me stumped, even searching fo... |
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Domarius |
Forum issues
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2 |
13,773 |
07-10-2018, 05:56 AM |
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Thread: Megamarc, what motivates you to make an engine?
Post: Megamarc, what motivates you to make an engine?
| I figure this belongs in this board :)
Megamarc, I'm somewhat intrigued that you put so much work into this engine for free but have never made a game with it. I imagine if I made it, the first thi... |
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Domarius |
Presentations
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11 |
25,122 |
03-02-2019, 07:03 PM |
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Thread: Missing "Affine" binding for C Sharp?
Post: Missing "Affine" binding for C Sharp?
| I'm just converting the C samples over to C Sharp as an exercise, and I noticed there's a C Sharp binding for, say, Palette from TFN_Palette, but I don't see one for TFN_Affine.
Oh I suppose if I fin... |
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Domarius |
Support
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1 |
7,627 |
07-16-2018, 03:13 PM |
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Thread: Mobile development?
Post: Mobile development?
| Me again :) I understand Tilengine is used as the renderer, and you can use SDL to complete the functionality. I was wondering what libraries would you suggest if I wanted to make a retro mobile game,... |
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Domarius |
Support
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3 |
13,937 |
09-02-2017, 08:28 AM |
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Thread: MOD/Tracker music! SDL does not loop properly
Post: MOD/Tracker music! SDL does not loop properly
| It would be great if this forum had a "Retro game development" sub forum since that's what we'll be doing with Tilengine! That's where I'd put this post if it existed.
Back on topic; Herein, when I... |
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Domarius |
Game development topics
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6 |
26,179 |
08-03-2018, 08:57 AM |
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Thread: Multiple Gamepad inputs? And a couple more buttons?
Post: Multiple Gamepad inputs? And a couple more buttons...
| First! In the whole forum, I think!
I'm super keen on this simplistic input system - where the only inputs are 4 directions and 4 action buttons, automatically mapped to the keyboard keys or a gamepa... |
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Domarius |
Support
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22 |
81,393 |
08-23-2017, 08:18 PM |
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Thread: Pixel modifications
Post: Pixel modifications
| What I mean is - maybe a game like Worms, or Lemmings, where the terrain can be eaten away pixels at a time.
Or even a "blood/paint splat" system where colours can build up on a surface over time, ... |
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Domarius |
Support
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18 |
64,902 |
09-26-2017, 11:28 AM |
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Thread: Psudeo 3D (Sprite positions in mode 7 games)
Post: Psudeo 3D (Sprite positions in mode 7 games)
| I actually understand how Mode 7 3D works - it's actually a scrolling & rotating 2D background, which scales each line wider as you move down the screen, to create a fake perspective effect.
If I was... |
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Domarius |
Game development topics
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5 |
23,134 |
07-29-2018, 01:33 AM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
| Progress... of a kind! At least I'm getting a new error.
Got a "File not found" exception in Tilemap.FromFile, went up through the call stack to see it's loading a map, but the map does indeed seem ... |
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Domarius |
Support
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7 |
25,135 |
09-04-2017, 09:49 AM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
| That did it! Thanks :) I see the Sonic stage with the CRT filter and can scroll around with the arrow keys.
So is there an update coming from you that will mean we don't have to do that "working d... |
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Domarius |
Support
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7 |
25,135 |
09-04-2017, 05:38 PM |
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Thread: "Unable to load DLL 'Tilengine'
Post: RE: "Unable to load DLL 'Tilengine'
| This works out of the box now :) csharp Platformer example project builds and runs just fine in Visual Studio 2017. |
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Domarius |
Support
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7 |
25,135 |
09-09-2017, 10:39 PM |