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Morgana retro Dungeon Crawler (uses Tilengine)
#15
Hi Jaume!

I appreciate your thoughts about Facebook. I may consider it.

Regarding sequences: yes, the sprite sequence supports individual delays for each frame. It's not supported on the .sqx resource file (a leftover from when sequences had fixed delay between frames). But in release 1.14.0 I introduced the ability to create variable delay animations at runtime, using the C API.

Go http://www.tilengine.org/doc/group__sequence.html and check TLN_CreateSequence() and structure TLN_SequenceFrame. With them you can define your animations in source code.

Let me know if you need some small example on how to use it
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Messages In This Thread
WOW!!! - by PerspexSphinx - 11-19-2019, 07:39 AM
Morgana game (uses Tilengine) - by JaumeAlcazo - 01-02-2020, 04:23 AM
RE: First video of Morgana game (uses Tilengine) - by megamarc - 02-06-2020, 03:21 AM

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