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Morgana retro Dungeon Crawler (uses Tilengine)
#23
I didn't know you can apply raster effects to Sprites as well to Layers!

The framing setup you talk about it's already done, yes. But that doesn't concern me as I would apply the corruption effect to the whole screen (so to the Sprites forming the GUI as well).

Yes please, I would like a simple example on how to apply a raster effect to a single Sprite and I think I can go from there.

To be clear, to see if we are understanding each other: we are not talking of scaling, flipping, palette changing or cycling, animating frame by frame or blending. I already know how to do that. I would be very interested seeing how to apply a raster effect to a single Sprite.

To be honest, I don't clearly understand what is a raster effect as I couldn't find a proper definition online. I think it's moving around the pixels at scanline level (theoretically with the hardware of a console, I guess) so the "Horizontal Displacement" of the tutorial should be feasible.

I liked very much the Wobble effect of Wobble.c for the teleporters in the game and tried to apply Wobble to my Sprites months ago but I couldn't do it as I thought it only can be done with Layers so I layed that idea down for the moment. But what you say it's encouraging now. Seeing the Wobble effect when entering a teleport should make a great impression in a video for the players/potential kickstarter backers and it's a very desirable feature for me.

Going back to glitches effects, making square selections and moving around as suggests the "Corruption" part of the tutorial looks harder, but if I know how to manipulate scanlines or single pixels of a Sprite maybe I could achieve that.

I would be plenty satisfied if I manage to apply the Wobble effect to a single sprite (then I would extend to the other sprites forming the viewport) or the scanline displacement of "Horizontal displacement" part of the tutorial.

Thanks for your answer, time and patience. Best regards.
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Messages In This Thread
WOW!!! - by PerspexSphinx - 11-19-2019, 07:39 AM
Morgana game (uses Tilengine) - by JaumeAlcazo - 01-02-2020, 04:23 AM
RE: First video of Morgana game (uses Tilengine) - by JaumeAlcazo - 03-09-2020, 07:01 PM

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