Check out this vid.
I initialized the engine with: TLN_Init(width,height,10,1000,50);
So, 1000 sprites limit.
Everytime I walk (offscreen) you can see sprites accumulating.
Well, now I'll put this elsewhere to try to find the culprit: cout<<"Next available sprite: "<<TLN_GetAvailableSprite()<<"\n";
I initialized the engine with: TLN_Init(width,height,10,1000,50);
So, 1000 sprites limit.
Everytime I walk (offscreen) you can see sprites accumulating.
Well, now I'll put this elsewhere to try to find the culprit: cout<<"Next available sprite: "<<TLN_GetAvailableSprite()<<"\n";