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Morgana retro Dungeon Crawler (uses Tilengine)
#45
Another question, when looking at the paintings, do you think it would be nice to add a distorstion watery effect to the painting insides (not the frame) to reflect low sanity on Morgana?

It may be a nice touch. I remember the Wobble effect that charmed me so much and still haven't managed to implement well, and less in a OOP environment.

How would you do that to a single Sprite? Without layers. Similar to the Wobble effect. Do you want to check out Sprite.h and Sprite.cpp? I would like your opinion after seeing those files in particular. I sent them to your hotmail.

[Image: painting2.png]
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Messages In This Thread
WOW!!! - by PerspexSphinx - 11-19-2019, 07:39 AM
Morgana game (uses Tilengine) - by JaumeAlcazo - 01-02-2020, 04:23 AM
RE: Morgana retro Dungeon Crawler (uses Tilengine) - by JaumeAlcazo - 10-25-2021, 07:11 AM

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