Success! FMOD plays looped MOD files correctly. Hooray. Geez.
If anyone wants any help, just let me know. But it's just the usual stuff with setting up C++ libraries and refering to FMOD's documentation to start the sound system and kick off a sound.
FMOD can even play without looping, it has a built in feature to disable the loop point and calculate the length of the song by pre-calculating it when it loads. That's how fully fleshed out FMOD is.
If anyone wants any help, just let me know. But it's just the usual stuff with setting up C++ libraries and refering to FMOD's documentation to start the sound system and kick off a sound.
FMOD can even play without looping, it has a built in feature to disable the loop point and calculate the length of the song by pre-calculating it when it loads. That's how fully fleshed out FMOD is.