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Dynamic circle effect from Contra 3 / Probotector
#5
I imagine you can draw a circle one line at a time by stopping and starting drawing at the right point for each line.  Perhaps the SNES had this level of control per line?

Ah yes I know the Super Mario World transition you're talking about - and they have a "keyhole" one as well for the secret levels.  The key hole silhouette could also be drawn by starting and stopping once per line - the shape has no "concave" areas... I think this isn't a coincidence...

Well anyway - I suppose I could use SDL to draw on top of the screen after Tilengine has drawn, to fake any effects like this!
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RE: Dynamic circle effect from Contra 3 / Probotector - by Domarius - 08-16-2018, 08:04 AM

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