11-11-2022, 05:33 PM
Hi!
Seems you've been busy playing with the palettes :-) thanks for sharing a video showing the process and result. May I upload it to Tilengine youtube channel with proper attribution to you?
I've been looking the documentation and source code of your PAL64 format. I didn't know Nim, but it's fairly straightforward to read. I have some questions:
Seems you've been busy playing with the palettes :-) thanks for sharing a video showing the process and result. May I upload it to Tilengine youtube channel with proper attribution to you?
I've been looking the documentation and source code of your PAL64 format. I didn't know Nim, but it's fairly straightforward to read. I have some questions:
- The type of palette and number of bytes are stored in offset bytes 8 and 9, after the yellow byte with the number of palettes? I can see it in source code, but the colored map states these bytes as generic "palette data" without specific meaning.
- inc index and index.inc are equivalent? Both forms are used in your source
- Why there's speciffic support for built-in NES palette? Wouldn't it be more general purpose to just let the user embed the palettes he/she wants, as the format already allows it? What is the use case for this specific feature?