Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Slotted Palettes test and the PAL64 palette format
#4
Hi!

Seems you've been busy playing with the palettes :-) thanks for sharing a video showing the process and result. May I upload it to Tilengine youtube channel with proper attribution to you?

I've been looking the documentation and source code of your PAL64 format. I didn't know Nim, but it's fairly straightforward to read. I have some questions:
  1. The type of palette and number of bytes are stored in offset bytes 8 and 9, after the yellow byte with the number of palettes? I can see it in source code, but the colored map states these bytes as generic "palette data" without specific meaning.
  2. inc index and index.inc are equivalent? Both forms are used in your source
  3. Why there's speciffic support for built-in NES palette? Wouldn't it be more general purpose to just let the user embed the palettes he/she wants, as the format already allows it? What is the use case for this specific feature?
Regards,
Reply


Messages In This Thread
RE: Slotted Palettes test and the PAL64 palette format - by megamarc - 11-11-2022, 05:33 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)