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One single layer, no sprites. Pushing Tilengine to its limits?
#5
(04-21-2023, 09:43 PM)megamarc Wrote: Haha you're going quite crazy with it! Biggrin

Yes, a bitmap layer is like a contained framebuffer where you can put anything you want there, but allowing composition and blending effects with other elements. You're already doing classic demoscene effects here.

I love demoscene effects, they look pretty cool!
I already ran Bad Apple on Tilengine, will post a video later... And maybe I can run something crazier on Tilengine...
But for now, what if Tilengine could display even more colors than Super Nintendo's Master palette, on a single layer?

[Image: image.png?width=739&height=671]
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RE: One single layer, no sprites. Pushing Tilengine to its limits? - by System64 - 04-21-2023, 09:52 PM

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