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One single layer, no sprites. Pushing Tilengine to its limits?
#10
Hi!

I see, you're displaying a direct color 16 bpp image (at least). For doing this, Tilengine doesn't have anything special to offer. As you're not using any feature like raster effects, layer composition or animation, I'd just use plain SDL2 to create a 32-bit streaming texture and blit video frames onto it:

https://wiki.libsdl.org/SDL2/SDL_CreateTexture
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RE: One single layer, no sprites. Pushing Tilengine to its limits? - by megamarc - 06-17-2023, 02:06 AM

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