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One single layer, no sprites. Pushing Tilengine to its limits?
#12
(06-17-2023, 07:05 AM)System64 Wrote: Hi!

I use raster effects in a clever way.
I have a long tile that is 256x8. it has 256 vertical lines, each line is one color, so this tile has 256 colors.
I fill the screen with this tile and then I change the palette at every scanline.
So you have 224 palettes of 256 colors, each palette entry corresponds to one pixel.

Seems really interesting, could you share the code so I could try it out as well?
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RE: One single layer, no sprites. Pushing Tilengine to its limits? - by vonhoff - 06-18-2023, 01:51 AM

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