11-08-2019, 02:38 AM
I tried my current prototype out on my Rapberry Pi 3 last night. I had to make a few slight alterations to accommodate the shift to OpenGL ES 2. Mainly a few minor tweaks to the shaders. But yeah, I totally got it working, no real issues. Vertex Buffer Objects and glsl shaders, no problem. And Tilengine rendering to an SDL2 surface's pixel array. Good stuff.